by Teron » Thu Jun 29, 2017 4:59 am
1. I'm not sure, if I was clear.
I meant held/worn items on mobs, larger than 1mil.
It shouldn't be a whole lot, and, like Gorka said, we are not killing the entire MUD. We are killing mostly same mobs - the issue is for items to stay long enough until we go back and kill them.
2. Some good items have low item value, and relative junk has high value, so it's better to go by item type.
3. I'd just start with some settings, go from there and see, if you can add/remove filters without eating tons of memory.
4. Both issues of not getting an item on repop and having tons of items loaded can be solved by loading items on death. What is your opinion on this?
The only exception I see is personal quest items, because we need to know, whether it loaded beforehand, so the looters are off/on - or there needs to be a separate load mechanism/message for personal items, so they are not looted immediately.