I have uh, a few eq sets and a few chars, so here's what I'd need across them:
arms -0.8 +maxcon -bonus dam reduction
legs -1.7 -dam reduction
neck -0.7 +15hp -saves
wrist -0.5 +weap dam (just adjust the existing +wd wrist in drachma store)
ring -0.2 +2hit -1saves OR ring -0.0 +2hit +5 spell bonus
ring -0.0 +2hit +dam
ring -0.3 +hand dam +hit OR -0.2 +hand dam +2hit
boots -0.4 +2hit +8 spell bonus
body -2.2 +10hp +7 spell bonus
gaunts -0.2 +hit +dam +5 spell bonus
body -2.3 +1 charisma +bonus charisma
held low -0.0 +4hit +5 stab damage +5 circle damage
clasp on instrument, +2bonus charisma
clasp on wrist, bard prime: +2 bonus charisma (replaces +charisma clasp in the set)
clasp on wrist: +hit -saves
clasp on ring: +hit +10mv regen
clasp on ring: +hit +5 bonus stab dam
clasp on hands: +10hp -dam reduction
clasp on body: -dam reduction
clasp on body: +5stab dam
clasp on belt: +max con
clasp on legs: +max con
clasp on legs: +5 bonus stab damage +5mvr
wield valor sword w/o shield to get +5 bonus weapon damage
One item, yeah.
As much as there's little weap dam or dam reduction eq for tanks, not monks, there's little spell damage eq for non-mage primes. If I can cap -dam reduction with drachma eq and runes, it'd be hard to cap spell damage without losing a bunch of -saves, which defeats the purpose.
Warriors also need a max con item to cap max con even with the legsteel plates of Hades and +max con drachma sleeves, which no one buys just to get the max con.
Thieves also need a few +stab dam/circle dam items to cap it without losing damage or lots of hitroll.
Also, there's no herbalist clasp for a bard or a monk or a thief.
A good item doesn't just let you reach your cap, it also doesn't squander a slot that gives you a good bonus in another stat, like -2saves, +2hit or +dam, depending on prime class and playstyle. ie, it could have 2 or 3 stats to avoid swapping tit for tat.
There are also a few items more suggested
here.