I have held back on posting on this subject for a couple of days to read others thoughts and concerns on this topic. I currently play Roku [40d 40m 40c 25n 20b 19w 13o 12t] a smallish druid prime. While Druid restructuring is on the table i would like to voice some
opinions/ideas about the sloth druid class. Druids have always played 2.clerics or 2.mages in groups, identity has always been a problem.
1. Shapeshift is the class defining druid skill. While outstanding at higher levels for solo we are not much use in group when it comes to our shifting. Many times when i have wanted to play like a druid in a group my limited time to be able to hold my shift form compared to the standing regen time it takes to get enough mana to shift back (while being scolded to use my mana) makes shifting in groups very unappealing. Restructuring druid to limit forms in position of classo in my opinion is not the way to go about making druid prime more apealling to players.
1a. Instead of taking forms away from existing players and buffing druid i suggest making the druids use of mana more efficient in position of the class. My outlook on a druid is the class defining skill of shapeshift should be effortless and seamless for a primary. Meaning little to no shift cost and bare minimum mana-burn to be able to hold the form, factoring in the +mr eq and such. (Thus making shifting a viable option in grouping.) I personally find the mana-burn while shifted a very unattractive aspect of the Druid class. Now scaling the shift cost/mana-burn rate for every position druid is moved down the classo sounds like more of the way to "restructure". Wouldn't u think it would be harder/more costly to shift to a form and retain that form the further down the line druid is?
2. Dropping of spells while shifted.
2a. While taking the mana to lite then shift then get halfway through a run and have your base defensive skills fall (ie stoneskin) and have to blow the mana to unshift, respell, and shift again drastically cuts your run. Here i propose maybe the idea of druid iouns such as acorns or something that are memable and then consumable while in shifted form. This is just a off the wall idea, but pointing out problems without ideas for consideration is kind of moot.
3. Awaken spell.
3a. Druids should not have pets. If u want pets play a necro, we have a class for that. Changing awaken to say something like Jezers idea of the whole "hand of nature" theory sounds appealing. That led me to the idea of awaken being another scaled option of say awakening "The spirit of the forest" where this non fighting spirit follows and removes curses, blinds diseases, ect. When the next scaled level is unlocked say "The spirit of the desert" where it casts debuffs like curses or blinds while in your in your shifted forms. But whatever spirit u awaken they are never a fighting supp/pet, more of a support creature.
These are just a few off the top observations.
This is my first post in my 8 year career in sloth so plz be gentle. Flame away boys and girls.
