Theres been a whole raft of changes mooted on the crier recently, some by imms as serious suggestions for us to comment on, some pie in the sky wouldnt it be nice ifs by players with vested interest and bias towards their own character and playstyle, some fantastic easy to implement suggestions that I would never have thought of but are so obvious once pointed out, this is fantactic, the level of engagement by both players and imms here is truely amazing and impressive.
In the mix of all these solutions flying around what occurs to me is the simple question : What's the problem that they're trying to solve? (That really is my biggest problem with the druid thread ... I simply do not understand what the problem is thats trying to be fixed).
From my point of view S4 works well and while theres room for improvement there are very few fundamental problems, the problems that I do see all really boil down to these 2 issues:
1. Once past 4x40 there has been a long slog before any sort of reward or step up in power and this is demoralising. This has been addressed through the opening up of Av levels on a regular basis once past 4x40. Job done, great work thanks.
2. This is a group mud, the best xp comes from groups by a long way and while I among others am a big fan of soloing, realistically the only way to make serious progression is by spending time in xp groups, so the issue I see is that there cannot be an effective xp group without a group tank, which currently means a high level warrior prime. How many times have we seen a group of 10+ high level players all ready to group, someone prepared to lead then it all falls apart because theres no tank around, how many times has a group been running for a few hours with many players coming and going, leadership changing, but as soon as the tank leaves the group falters and soon its "gt no tank on - group over thanks all" Warrior Prime is and should be the best group tank, but it seems to me that group xp is over reliant on them. ... solutions on a postcard please ...
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