2) upon reaching level 8, you will be given a group of stats to choose from, atleast one of these sets will be good enough to continue your character with until you feel the need to reroll.
1) group exp has been redone( players now get more exp per each group member up to 13)
** Old style was either solo or 2 or more people
2) triangle tokens are redone to reach playable stats
3) kill history( players will need to kill mobs in a variety of areas)
4) Protect has been replaced with tactics( overhauled combat)
Maneuver:
See Also: TACTICS, POINT, GROUP
In a combat, a group can be organized into a front line and a back
line. This is generally a good idea, as weak types like mages and
necromancers can then cower in the back and not risk getting hit by
melee attacks. The maneuver command is used to control your position
in the group, front or back. You can "maneuver up" or "maneuver back".
The group leader, out of combat, can move group members around
with "maneuver splork up" and "maneuver splork back". Anybody can
see the current formation with the "group" command.
Anyone on point is automatically in the front line. The group leader
defaults to the front line, and everybody else defaults to the back,
but they can move around as they like.
The front line has to be at least a certain size, depending on
the size of the group. It must have 1 person plus 1 per 3 group
members (so a group of 1 - 2 needs 1 front line, a group of 3 - 5
needs 2, etc.) If the front line falls below this number, the group
is in serious danger of collapsing into a chaotic mess each round.
If you start seeing warnings that this is about to happen, you should
either get out of there, or step up to the front line, depending on how
loyal you feel to the other group members - nobody wins when the front
line collapses. Well, technically the mobs win.
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Tactics:
See Also: MANEUVER, POINT
This skill represents your ability to work with teammates in close
combat. When one combatant (the "point") tries to shield an
ally, both of them must succeed at a tactics skill check for each blow
aimed at the ally in order for the attack to be intercepted (in which
case the attack hits the tank instead). Shielding people in the
back row is automatically successful and does not require the tactics
skill. Note that if someone in the back row initiated the combat,
he won't be shielded until he is rescued, as the enemy can easily move
around a crowd of standing people to get at his attacker.
It's important for all of the front row to have the tactics skill
at the highest level they can.
5) stats rolled to 18, reach 25 through eq and levels
6) new areas
7) all guilds in vk are now in the town

9) prime spells and skills have been redone, please check online to make sure you like your player's capabilities
10) Ac entirely rewrote, any ac that you reach is now better than the previous, every point of ac now counts.
11) all 8 classes are in play then an avatar class at 8x40
12) mana, hps, etc gained on leveling 5-8 classes
13) facebook and myspace apps
14) logging milestones and accomplishments( rewarding players for reaching milestones)
15) Avatar class is in play after 8x40
16) Lyme will be open to everybody. We want our players capable of grouping together anywhere in our world.
17) Areas have been tweaked, quests have been tweaked, eq has been moved...
There are really too many changes to list here.
Enjoy,
Splork