I was thinking about personal items and how pretty much any time your running big eq groups someone will join and eventually loot another players pop. These kinds of problems end up falling on the leader and just causing more drama for players.
So I am wondering if there is an easy solution.
Big/hard mobs with personal items like acid golem are truly aggravating to be looted by someone not paying attention or behaving maliciously.
I don't know that allowing leader to set someone to loot is a solution either but it may be something to look into. The only other way is to reduce the number of items that flag *personal* upon looting or make them only personal when you wear or hold them past a certain time of looting.
If personal eq pops were created to keep large players from getting stuff for their lower players then it fails. Large players can simply cycle a mob until it loads and then beat it down and come in with their other char to collect the item. They could also cycle the item until it loads and then use a group to help them get it with the lower char. Either way the *personal* flag only stops someone from trading the item not acquiring it.
I like to propose ideas to help leaders deal with common problems. Leading is intensive enough without some of the common grievances that the grouping players run into.
I hope nobody gets upset about the player wipe. I applaud the admin for taking action to revive the game.
Good job.