The New Sloth

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The New Sloth

Postby jezer » Sat Apr 11, 2009 1:23 am

I'm very keen to have a look at the new sloth.

A few questions though.

Will class order matter as much in the new game? I don't want to start a classo that proves to be real bad and have to restart again.

Does the old eq in name still exist and pop in the same places?

Do the old quests in name still exist and start in the same places?
"Don’t let me become the man that I say that I despise."
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Postby *Splork* » Sat Apr 11, 2009 1:55 am

My suggestion to all players is to log in and check out every classes skills and spells. We have given atleast one and sometimes two new primary spells or skills to each class. This may sway your choices during picking.

Most of the old eq still exists. Where it pops is up to you to find out. It certainly has not all been moved. Remember you have ways ingame to find these items!

Quests are the same, and now there are hundreds of them for you to enjoy,

Enjoy
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Postby jezer » Sat Apr 11, 2009 2:01 am

Thanks Splork. Really looking forward to having a peek.

Will we have an interface to rebuild the eq list on the slothmud site?

Will maps have to be redone as well?
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Postby Weasel » Sat Apr 11, 2009 2:07 am

Are you going to put everything on slothmud.com now and redirect .org to .com?
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Postby *Splork* » Sat Apr 11, 2009 2:12 am

For the moment, I am pointing .com here.

Once everything settles down and the mud is running itself again, we will begin to build a new website.

Splork

We could really use a webmaster if someone would like to volunteer!
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Postby Weasel » Sat Apr 11, 2009 2:22 am

I could help out, but not until I finish my degree.. which isn't that far away.. I'll graduate in early July..
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Postby jezer » Sat Apr 11, 2009 2:44 am

I think you've accidently left wizlock on... let me in!

How much longer? :twisted:
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