I'd just like to say immorts u rock. reducing the stab rate by 50% is just great. why dont u just make all the mobs nostab. a thief at 28hit almost whiffs 70% of the time now. we all salute u.the game has now been so much more fun to play.
The code is being tweaked, not to make stabs worse... but to make a part of stabbing better. Please be patient while we try to work through this problem.
just wait! eventually they'll figure out how to % the chance of getting your stabber stuck in a ribcage/back etc so that rescue fails and the thief gets shredded to death.
ahhh improvements! never to be confused with fubar
Changes should be a net positive for thief primes because they all run significantly higher to hit than 15.
It will be counterbalanced by the fact that a lot of the mobs we like to kill have really good AC.
I think its a good change, even if it means Rub needs to stab in -11 instead of 12 to get his hitroll up. I'm even wondering if I should swap out my dam lite for hit. I'd rather hit more stabs and double stabs than gain that amount of damage. input?
[quote="angel":3pfdsvas]I'd just like to say immorts u rock. reducing the stab rate by 50% is just great. why dont u just make all the mobs nostab. a thief at 28hit almost whiffs 70% of the time now. we all salute u.the game has now been so much more fun to play.[/quote:3pfdsvas]