Herbalist Isle I AreaOpener Quest Friday, Aug 22 6pm Pacific

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Herbalist Isle I AreaOpener Quest Friday, Aug 22 6pm Pacific

Postby Ulmo » Sun Aug 17, 2008 1:57 pm

That pretty much says it.
The only things that will prevent me from running the quest at that time are
A) a shortage of player turnout
B) a shortage of immortals to help me run it.
C) upper MUD administration telling me to wait for some other reason.
If we don't actually start on Friday I will keep trying to run it the same time of night successive nights throughout the weekend.
That will be the fallback.

Location on the MUD where the quest will start: Wide Gate, AH
All levels welcome. Spread the word!

hope to see you there,
--Ulmo
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Postby *juggleblood* » Sun Aug 17, 2008 2:49 pm

Spread the word indeed. The quest is quite impressive and the zone itself is a lot of fun as well. Ulmo has put a lot of effort into both.
Talk to the clown.
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Postby Sind » Sun Aug 17, 2008 2:58 pm

so theres Jamaica in sloth now, cool!

Bob Marley is standing here playing his old guitar.
Bob Marley glows with a bright green light!
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Postby Yasik2 » Sun Aug 17, 2008 3:35 pm

cool, i like herbs

[img:etirrep3]http://yasik.kiev.ua/4chan/McRijuana.jpg[/img:etirrep3]
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Postby Tap » Sun Aug 17, 2008 7:12 pm

You brutally massacre Mob Barley to small fragments with your slash.
You massacre Mob Barley to small fragments with your slash.
You brutally massacre Mob Barley to small fragments with your slash.
You miss your kick at Mob Barley's groin, much to his relief.
Mob Barley picks up and wields a ganja roll.
Mob Barley takes two hits and blows smoke into your face.
Mob Barley smiles happily.

You are hungry.
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Postby *juggleblood* » Sun Aug 17, 2008 10:21 pm

[quote="Yasik2":3rogz631]cool, i like herbs

[/quote:3rogz631]

thc soluble in trans-fat? You think we have an obesity problem now!
Talk to the clown.
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Postby Weasel » Sun Aug 17, 2008 11:25 pm

I'll be in Vegas, sorry.
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Postby jezer » Mon Aug 18, 2008 3:26 am

The last quest (Dorky Dorrin) I realized how little I actually know about this game. :cry: I had big intentions of impressing people with my smarts, and taking more of an active roll, and stupid Rynquald was far to smart for me to keep up! He even knew what Dorrin lost and where to find it before Dorrin himself could explain it all. I'm also expecting great things from reboog. With a name like goober spelt backwards that is definately the awesomeness.

It seems most of the smart players in sloth are mages, maybe it's the 18 int, maybe it rubs off in real life! :shock: Or maybe Rynquald reads room descriptions... yeah that might be it. I play a bit like Yasik... I read nothing... and recall when I see red text. :twisted:

Hope there is some drooid eq's to fight over... since herbs are from nature right... and herbs is druid stuffs... *nods* :wink: told ya i smart!
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Postby Stryx » Mon Aug 18, 2008 6:01 am

Lets not forget. Big THANKS :D to Ulmo, and all those who helped Ulmo, to continue to make SlothMud bigger and better for the rest of us lot to enjoy. Keeping SlothMud one of the top muds on TMC.
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Postby Jag » Mon Aug 18, 2008 10:45 am

Yeah, what he said. Thanks!
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Postby Yinao » Mon Aug 18, 2008 3:12 pm

Whoa, wait... A reason to log on? :shock:

I'll try to show :)
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Postby Mosaix » Mon Aug 18, 2008 6:35 pm

The work on the new area is much appreciated.

A reason to log on for sure, if Yinaos in then im in!!!

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Postby Ezekiel » Thu Aug 21, 2008 7:21 pm

Thanks much to Ulmo and all others who have been working diligently to make updates and create new areas. I'm surely in for the quest. See you all there. -Ezekiel
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Postby jezer » Thu Aug 21, 2008 8:25 pm

My internet is broke at home... waiting for tel co to fix the line at the exchange :( I may miss the opener if it's not fixed today. Have a good one.
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Postby Shyla » Thu Aug 21, 2008 11:29 pm

I won't get home from work til probably about 1030 pm est is there anyway I will be allowed to quest? or should i just plan on not getting on at all b/c you will have the mud tied up :)
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