Ok, I've got this idea I was going to keep to myself for a while, but thought I'd put it out in the open, because...
* I don't know if my idea actually works... so I need feedback
* It gonna take effort to do, and the imms may nerf me AFTER I've done it, so nerf me now and get it over with...
* It's not too much advantage anyways... except in a handful of situations
Extra hp's on top or your base hp max tend to multiply out when you shift. For example my tarantula has 1650hp, but with stamina (+20atm) etc its 1710hp. I calculated you can wear almost 300hp in extra hitpoints gathering items from in the game.
I'm thinking...
REGEN MODE
MAXMANA MODE
MAXHP MODE
cast 'restoration' $me
SHIFTMODE
SHAPESHIFT
Obviously for the intial combat round... if the +300hp's is multiplied out... I could get an intial shift of plus 500-600hp's?
Idea is semi useful mainly only on those mobs that wipe 400-500 per round, you get one more round in without unshift/reshift problems economics etc. But I accept it's not terribly useful... although... is a 3khp Piasa Bird on the cards (during futility) possible doing this..? I would like to give it my best shot.
When it's all said and done... the essential shortage on druid chars... is mana... even if we had 10000hp's we still have the same bottleneck so, stop ya whining ya pansy tanks. My shifted runs, typically last 2mins, use 1000 mana, and reap a meager 10-25mill xp... so flame on about the overpoweredness!
So Theoretically, if the idea works... my form can have an initial 500+ hp's? Yes? No? Thoughts? Nerfs? Caps? Flames? Sarcastic Remarks? Lol Cats?