Ok well here goes, being able to cast on anyone would overpower necros

I would wraith all my followers and be untouchable.
So how about now in the midst of this I suggest the introduction of a 9th classo.
Alchemist!! Hehe throwing potions is main thing and prime skill can throw any potion but non primes will be limited by potion weight(like10lb
Potion max). But anyway the class will get the ability to create potions via mana. Each level or few levels gain one eg: level 20 vial of
Steaming fire affect same affect and str as fireball spell, or level 28 bottle of white mist
Same affect as 1 heal, or level 40 vial of black gold same affect as wraihform;) so throw these potions at enemy/friend . Must be resting to brew so would work kinda different when group running they regening/tossing potions, when group regening they brew.
There are more then enough potions in game that can be brewed or popped to fill an alchemist prac unleaned list and I was writing a more complex desc but since this post was speaking of the weakness of old school tanks I figure we could offer them their very own support char class, and that class is Alchemist so that they can brew said warriors what ever spell they need. I have thought about stock piling and to prevent this just apply same rule to brewed potions as there are on soul infusions(outside a bag only last like 45-60 minutes) so use um or lose em.To end I know this will never happen buti just had to say it.
Ps on the tmc wouldnt you love to be a 10 class system;) hehe
Pss oh and could open up a whole new line up of +brew eq haha
Psss way too much work tho muck muck