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Changes

Postby Rynquald » Sat May 03, 2008 10:45 am

Since we can't reply on the changes board...

[quote="*Krom*":17dyeu04]Brothers songs & backstab: adjustment made so that these songs will always benefit backstab hit chance, and benefit it at a rate slightly more than just what the regular hitroll addition would be. [/quote:17dyeu04]

!

Thanks much :)


Other changes look nice too.
Be quiet or i'll stab you quiet -BM
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Postby Weasel » Sat May 03, 2008 11:53 am

[quote:v15eth6j]Spell and Heal Bonus:
1) Spell and Heal bonus caps are raised across the board, by a small amount
2) We found the native avatar bonuses for heal and spell bonus were higher than they were supposed to be, so this was adjusted back to what the avatar guide shows.
[/quote:v15eth6j]
Think I get it.. cap has been raised (nice), but the floor has been lowered for avatars, so the net effect is pretty much unchanged or slightly improved? (once you've reached the cap that is). ..otherwise you've actually been nerfed a bit it seems? Thought that avatar 'bug' was put in there intentionally to combat changes in mob saves ages ago. Too bad huh.

As a side note, ultimately old school tanks are redundant, both in groups and solo too.. without fluidity, spectral, wraith etc, they are redundant as tanks, and basically just shoved in as 2.tank or 3.tank to act as a buffer between tank and the rest of the group. As solo, it seems they just keep getting worse and worse.. not as much fun to play anymore, and the regen rates are absolutely ridiculous compared to newer class mixes, even some non-warrior primes get hp regen rates three times as high, and mana regen.. forget about it, it's a joke.. And gawd forbid anyone dare speak out..

yeah yeah, go make a new char. lick my balls.
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Postby firebrand » Sat May 03, 2008 2:14 pm

what about a 5x wa prime failing basic skills like rescue 3-5x in a row? and on top of that there is action lag for things like rescue, etc. WHY?????????? there is no bloody point to waiting to save someone else from dying, imho. and some of the ingame buffs we have always had like entrench, etc why the lag????? as i have said many times before - find some other way to balance the skill or spell without the hella overused lag. like weasel said - i am sick of hearing "go make a new char" just so i can tank again. i am not brad. i don't want a whole harem of chars - i like the ones i already have. quit nerfing the oldskewlers to the point of disgust. quit making all the buffs like fluidity and wraithform and spec shield, etc necessary to tank. (no i did not forget there are coconuts on island natives, but those run out eventually and cannot stop group to refill on them because not buyable.) quit forgetting that those of your playerbase that have been here for the past 16 years give or take have oldskewl chars that are "useless" because of nerfs, adjusts, newclass skills/spells/buffs. and of course i am going to get slammed and flamed but i am used to it so flame on! :)


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Yeah bringing you another disturbing creation from the mind of one sick animal who can't tell the difference and gets stupified.
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Postby *Krom* » Sat May 03, 2008 2:59 pm

You guys seem to have forgotten that I have an old school tank also. I have not forgotten nor lost sight of how the tank class orders work.

That being said, I tank quite a bit anyhow, at -11 and all old school classes.

Things that do help as an old school tank:
greater fluidity sidhes -- get opalescent shard, a scroll of recall, and your favorite bard and make em by the dozens.
wraithform sidhes -- same shard, and a small treasure item
fluidity coconuts -- if you ran island gold, you prolly have a lot of them.
abrasive (spectral shield) cocunuts -- same as above.
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Postby firebrand » Sat May 03, 2008 3:05 pm

same arguement as before - those eventually run out and don't have time in marathon groups to get more. group cannot wait for restocks.


"i love this place at night. the stars. there's no right or wrong in them...they're just there." -sgt. elias --> platoon
Yeah bringing you another disturbing creation from the mind of one sick animal who can't tell the difference and gets stupified.
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Postby alias » Sat May 03, 2008 3:35 pm

fluid sidhes -ok at least that spell lasts a while

wraithform sidhes -nfw I did that before and burt 10 in an hour of tanking..like I said before u need a version of wraith u can cast on others from a high level necro.

gratz on tanking btw
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Postby strider » Sat May 03, 2008 4:05 pm

unfortunately old school warriors will never catch up to the new hybrids. right now warriors old and new have it good, with the recent additions and changes warriors are on par or ahead of many classes. old schools problem is the other classes we didn't have access to back then. anything they do to make old school wa's better will just make the new breed tougher also, it'll never work out. with that in mind:

old school tanks can still tank just fine, we just aren't quite as good as the new guys on the block. we still got plenty of hps and plenty of mana, just missin those one or two nifty spells.

Yes, you can gather up charms and potions and what not, but it's a royal pain in the ass when all you want to do is get beat on.

for grouping purposes i like alias's idea of being able to have others cause wraith/fluid on tanks. only problem here is even the new classo tanks wouldn't cast it themselves, would just have the classic roll of dwraither! apparently though they like keeping these spells self only. maybe put a point flag on it, can only be cast on point in groups of x or larger. fun coding i'm sure.

i know personally i'ld enjoy breaking strider back out and having some of these nifty new powers. would be fun if we had a one time only, all old school classos could swap their quad class out for one of the new ones. wouldn't have affected stat roll, or base mana/hp regen when character was made. just swap out the class, let em keep lvls, they've earned em, but then gotta read all the new skill/spell books and what not. that i'ld show up for!!

for those of you who break out the "Make a new character!" argument, i have, i've made several, but i still miss kickin butt w/ my first character. you get a bit attached to them!
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K.I.S.S.

Postby Tap » Sat May 03, 2008 5:18 pm

Keep it simple, stupid.

Previous suggestion by someone has potential. The ever so popular 6th class being added could quell the peeps. Perhaps to take it even further, instead of a 6th class.... a top doh wishmaker MOB that for 20-25 XP tokens and a shitload of coins and maybe quest or 2 completed.. will allow u to buy any 1 skill/spell from another class. But Tap, that's crazy!! People will be overpowered!! It will be the ruin of the game. Not so. The amount of time and
other requirements will allow those who are attached to their old school char's to keep them ingame. Also, new char classo type's can have the same option. Everybody is happy...well mostly everybody, I'm sure 1-2 will find a reason to b*tch but it is a viable solution. I only wish I had thought of it first.

:wink:
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Postby alias » Sat May 03, 2008 8:36 pm

I would like the buy one spell option, I think it would be great.
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Postby matrim » Sat May 03, 2008 9:48 pm

I have a question. Why isnt wraithform a solo only spell? If the tank has wraithform wouldnt the mob just attack the next person in line. that sounds like a simple solution for the necro is the better tank problem
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Postby Autolycos » Sat May 03, 2008 11:07 pm

[quote="matrim":18vf2fu4]I have a question. Why isnt wraithform a solo only spell? If the tank has wraithform wouldnt the mob just attack the next person in line. that sounds like a simple solution for the necro is the better tank problem[/quote:18vf2fu4]

help "point"

that helps.
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Postby Tap » Sat May 03, 2008 11:09 pm

1. Wraithform only last so long and on group MOB's not long enough to finish fight.. so no necros would want to tank... they'd die too quick and risk corpsing. Hogwash.

2. That's pretty much the complaint now. The original tanks here are no longer the 'elite'. With newer style tanks being able to easily apply better skills/spells, they get bumped up to superstar status, if you will, while the original grunts get relegated to 2.tank etc etc. I can't speak as one because I don't have any tank originals BUT if I had invested that much time and patience in a character only to have it thrown in the backseat, well yeah, I'd be pissed too. Hell, just ask me to turn my head and cough why don't yah?

3. Necro's suck.
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Postby Weasel » Sat May 03, 2008 11:20 pm

[quote="strider":kzy5xsyg]right now warriors old and new have it good, with the recent additions and changes warriors are on par or ahead of many classes.[/quote:kzy5xsyg]
If you're referring to the recent frenzy/berserk changes, that was not for warrior primes - the only difference to warrior primes is that it made the stab a slight bit better, but barely noticeable imho, and it did not apply to warrior prime skills of broadside or flail (not that those 'skills' are used by many players anyway). The changes primarily were for other primes who also have warrior somewhere in their classo (in other words, it made the issue even worse, relatively speaking).

I have little doubt in future it will be used as an argument not to improve warrior primes though.
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Postby slobe » Sat May 03, 2008 11:50 pm

Ok well here goes, being able to cast on anyone would overpower necros :) I would wraith all my followers and be untouchable.
So how about now in the midst of this I suggest the introduction of a 9th classo.:)
Alchemist!! Hehe throwing potions is main thing and prime skill can throw any potion but non primes will be limited by potion weight(like10lb
Potion max). But anyway the class will get the ability to create potions via mana. Each level or few levels gain one eg: level 20 vial of
Steaming fire affect same affect and str as fireball spell, or level 28 bottle of white mist
Same affect as 1 heal, or level 40 vial of black gold same affect as wraihform;) so throw these potions at enemy/friend . Must be resting to brew so would work kinda different when group running they regening/tossing potions, when group regening they brew.
There are more then enough potions in game that can be brewed or popped to fill an alchemist prac unleaned list and I was writing a more complex desc but since this post was speaking of the weakness of old school tanks I figure we could offer them their very own support char class, and that class is Alchemist so that they can brew said warriors what ever spell they need. I have thought about stock piling and to prevent this just apply same rule to brewed potions as there are on soul infusions(outside a bag only last like 45-60 minutes) so use um or lose em.To end I know this will never happen buti just had to say it.

Ps on the tmc wouldnt you love to be a 10 class system;) hehe
Pss oh and could open up a whole new line up of +brew eq haha
Psss way too much work tho muck muck
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Postby slobe » Sat May 03, 2008 11:58 pm

Ooh ooh wait instead of using mana to brew let us use hp to brew( our blood and sweet ect) so we can have a truly workable none caster classo we have 4xcasters I want a 4xfighter

Muck muck
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