There is no quote unquote fair system of handling eq distribution in quests. This is one reason I have stayed away from running any quests for several years. I said it last night, and I'll say it here, I would have uesd the same method as Atwell to distribute eq, random rolling for want and need.
Much the same sytem is used in MMORPGs, and much of the same protests arrise with those games as do here, so I fully expect ppl to not be pleased and others to be peachy-keen happy.
My next quest (whenever that might be) might use an alternate method, but I think a lot of people would be highly pissed, but maybe not. It would require a lot more work on my part, esp if the mud decides to go boom every 5 mnutes again
Have each mob pop a piece of eq, then on the spot roll for it... period. Afterwhich, if you leave without further contributing to the quest, the item can just go poof and you can be blocked from the rest of the quest, This method would only allow for 4 or 5 pieces of good eq to be given out and the rest would be drachma or eq that most people wouldn't want anyway.
Another method is to have a numbered list of items that only I know the order to, ask each person in the group from top to bottom to pick a number between 1 to X and give them the item that corresponds with that number. This is an evil method, but it prevents anyone from saying it was unfair.
All in all, the quest was a success.. I was disappointed that a couple of my primary toys were disabled because of group size, and the story got kinda smashed with the crashes ( I got tired of resetting the story-line mobs after the 5th or 6th time).
Overall I prolly wont be holding another quest of that size for some time (not because of anything that happened or didn't happen, just because its stressful for everyone involved - not matter how fun it is). I have some in-promto quests that I might run over the next few months (similiar to the mini quests), but we'll see what happens
Glad you enjoyed,
Akasha
I'm not forsaken, but I am the only one.