by Weasel » Fri Oct 20, 2006 3:05 am
[quote="*kjartan*":28r4jbq6]Damnation was changed because it doesn't make any sense that you are damning angels or devils..[/quote:28r4jbq6]
[quote="Mace":28r4jbq6]There appears to be much pontificating on why some meanings of 'damnation' would have it not affect demons.
...This is all well and good, but the actual, relevant question is: why
instantly make all [large] demons harder than otherwise identical mobs?
The reason people don't like this is because it is a whimsical
change adding another arbitrary limitation. Here's a similar idea:
Simply rename 'damnation' to 'fubar' and then it affects all mobs.
And that change would be equally intelligent.
> cast 'fubar' demogorgon
Now that's an avatar spell![/quote:28r4jbq6]
Now there's some solid reasoning - change the spellname to fit mud-reality rather than changing mud-reality to fit the spellname, if reality is the sole reason for the change, rather than :
- restricting the usefulness an established and very frequently used spell,
- making a bunch of mobs harder to take down,
- slowing down groups thru increased heals etc,
- alienating areas that have been run in the past, because they've become less cost-effective now.
..at least changing the name of the spell instead would make sense without detrimentally effecting gameplay.
*applaud* Mace.
BTW, if over half the votes are against this change, will the coders rescind it?
Alternatively, create a new spell that has the same effect as damnation but works on all mobs that damnation no longer works on.. kind of like an offensive blessing? That would then fit the 'reality' reasoning used to legitimize this change. It would also waste leader's time, but whatever...
ALSO, using the same reality reasoning, casting damnation on a non-damnable mob should NOT cause the mob to engage in a fight because it would not be considered an offensive spell to that mob. Thus if a player casts damnation on a mob and nothing happens other tan the mob raises an eyebrow quizically, then the player knows to use an alternative leading attack.. which could be the 'offensive blessing' type spell I mentioned above.. of course all of this is presuming that making gameplay tougher was not the intention of this change...