by SirRobin » Mon Jun 06, 2005 10:55 am
Regarding the need to target mobs for the final blow, here is an example below (with autokill on):
# <153hp 194ma 119mv>
#
# You hit an evil thug.
# A ghost pounds an evil thug hard.
# A ghost bites an evil thug hard.
# An evil thug misses you with his hit.
# An evil thug misses a ghost with his crush.
# A ghost pounds an evil thug hard.
# A ghost bites an evil thug hard.
# An evil thug is incapacitated and will slowly die, if not aided.
# A calico kitten leaves south.
# You are hungry.
# An evil thug lies immobile on the ground, suffering...
# An evil thug is mortally wounded, and will die soon, if not aided.
#
# <154hp 195ma 119mv>
#
# Strike
# You don't see that person.
#
# <154hp 195ma 119mv>
#
# Strike evil-member
# An evil thug looks shocked as he sees your fist embedded in his abdomen, then collapses.
# An evil thug is dead! R.I.P.
This was happening to attacks like Strike and Kick, and to spells. I’m no longer sure how frequently this occurs because I’ve gotten into the habit of using a targeted attack for the final blow when the mob is down. I seem to recall it happening mostly when the mob was mortally wounded instead of stunned or incapacitated, but maybe that was because the mobs sometimes bleed to death if you don’t finish them soon enough, so maybe it’s the same for all three modes.
If it’s a bug it must not be a big deal for anyone, since it looks like I’m the only one to mention it. Just thought I’d post a final note on the subject for any newbies that might read this thread.