Here are my thoughts...
Slothmud rooms should supply a correct X,Y,Z in the context of their area/zone. If they did, generating an area map from one of Teker's LUA dumps would be possible, and would not be mud client dependent as the maps would be built from data actually stored in sloths area files.
Currently the room data only has an X,Y... to be honest I feel it needs a Z as well.
Some area files probably won't need changes... a lot of others will possibly need manual X,Y,Z coordinates supplied to fix the room and make the maps look right.
I'd be happy to go through areas one at a time and fix them, in my own time, but would need to be empowered to do so, and it would be good if some other people volunteered also. Perhaps a command could be made and assigned to certain players that would allow then to set X,Y,Z for a room, this would empower more people to do the job instead of a few immortals changing hundreds of area files.
Most of the "strangeness" of my generated map is directly due to the absence of the Z coordinate that would put those rooms and links on a different level in mudlet mapper, instead of over top.