by 12345 » Wed Nov 03, 2004 9:49 am
[quote="Alexdmage":1a3rhip4]Probably eq with hand damage bonuses can make monks attacks very powerfull, but I still think that warrior will deal more. (btw will warrior/monk benefit from berserk and criticals when fighting bare-handed?)[/quote:1a3rhip4]
I didn't think we were talking about monks... but ok. Strike is almost like having another attack. A monk does more damage barehands than most weapons, and +handdam only helps in this regard. Deathgrip is comperable to backstab, and prime monks aren't even slowed down by ether mobs. A warrior/monk is very powerful, and may choose to go without a weapon entirely, while wearing every piece of equipment imaginable.
[quote="Alexdmage":1a3rhip4]Even if monks have enough damage with bonuses, Dex can be used to give them +hit.[/quote:1a3rhip4]
Wha? Unless your version of Sloth is based on Rifts somehow... no. Strength gives some +hit bonuses though.
[quote="Alexdmage":1a3rhip4]And yes, I think that's it's unrealistic to hold items, wear bunch of eq, wield weapon, carry tons of items in robe and still be able to move (not mentioning fighting). Well, not only Sloth have this problem. At the same time using shield and fist in fight is quite rare.[/quote:1a3rhip4]
This has been a mystery for as long as the game has existed. Other games like Diablo use a concept of beltspace. I've even seen a couple muds that use 'floating' items that simply float in place and follow you arround. This added an interesting twist to cursed items since they could simply jump out of your inventory and equip themselves. It's a separate issue.
As far as off handed weapons, it will generally cost a warrior about +1.0/1.1 AC to unequip a shield. More if it has +dex. Assuming you get the skill in the 20s, you're looking at a ~blue glass dagger +dam in ~70% of the combat rounds. You're also loosing any cone of cold, curse, blindness, demon swarm, lightning bolts, etc that you might already be weilding. On the plus side, procs can be unpredictable and a second weapon does more reliable damage. As an option, it could even give bonuses to parry, or perhaps even an additional parry if the gods are feeling especially generous.