Druid.
1. Natures familiar is a pretty sad spell. Treant are weak, has low tohit to damage, and immobile (making level dependent duration kind of a disadvantage). And we only can summon treants. Adding some more creatures would be fun. Of course summoning followers to fight for him sounds more like what necros should do, but those new followers not necessary must be a fighting mobs. If it was me, i would make it like that:
Level 10 : Treant
Level 20 : Deer (mount)
Level 30 : Troll (blocker which will only allow a caster to pass)
Level 40 : Leprechaun (true familiar, that can be used for cr)
2. Some shapeshifts skills can be handy and fun, but are almost never being used, cause they belong to low level forms (And you also must remove your eq to shift and use them, making you vulnerable to thieves). I'm talking about farlook and sniff commands. Spells like Eagle Eye and Hound's Nose that will allow use of farlook and sniff in human form can
hardly be called overpower and can bring a new fun to playing. (Also it's kind of waste of coders work to leave it like now).
3. It would be EXTREMALLY fun to make some of druid forms mountable (elephant? or even dragon?) Not that it will be very usefull, only fun

4. Druid's spell will'o'wisp is exactly the same as magic lantern. It would make more sense if this spell would actually summon a wisp, that would make darkness in the room to disappear.
Monk
Kick skill is useless for monks mostly. But not if we will make advanced monks be able to attack several opponents with kick. (Circle Kick?)
Necromancer
1. Instead of giving a necros several direct damage spells like destruct, word of pain, etc, it would be an interesting idea to make combat spell that would summon small mob (lesser demon?) to attack a target and then disappear after target dies. As an alternative we can make a normal
summon that will take only a limited number of orders, probably only 1.
2. How about giving 1 more use for corpses? Something like sacrificing a corpse to dark forces instead of gods to gain small amouns of ma (hp?). 5ma for a corpse will not make a big difference in a game balance.
Mage
1. As an addition to familiars we can make a spell like Astral Projection, that would create a small mob that can't carry items like watchers, but can be controlled directly like druids forms, with only difference that human body will left on a old place, instead of moving it into unreachable
location like in a druids case.
2. Spell like Hypnotize, that will not make creature your follower, but will make it obey ONE your order would be a nice addition to mage spells. It can have a bigger chance to success than Charm Person or just be cheaper to cast.
Feel free to criticize me
