some new crackma eq would be nice

Please post your ideas to improve our mud.

Postby 12345 » Thu May 24, 2007 11:49 pm

Not to be over critical Mosaix, but you have offered your own solution a couple times. If the leader and the tank are the ones that get the eq, why not lead? Leader isn't a classo specific job. I would hazard that after 13 years you know the game pretty well.

I offer the following on quest eq: I have no freaking idea.

That's all I have to say about that.
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Postby Weasel » Fri May 25, 2007 2:56 am

[quote="12345":nb78jmdm]I offer the following on quest eq: I have no freaking idea.

That's all I have to say about that.[/quote:nb78jmdm]

LOL good on ya, Forrest Gump. :D
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Yo

Postby Avatar » Fri May 25, 2007 9:37 am

I say, wipe all the quest eq and reward only drachma.
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Postby Autolycos » Fri May 25, 2007 9:46 am

[quote="Avatar":iuu2uwmq]I say, wipe all the quest eq and reward only drachma. [/quote:iuu2uwmq]

[b:iuu2uwmq]Charles.... don't make me stab you in the neck![/b:iuu2uwmq] :x

[quote="Mosaix":iuu2uwmq]How fair is it that after 13 years of sloth 2 and sloth 3, its takes a generous immortal to finally grant my pathetic healo ass a token of appreciation and give me a piece of quest eq. [/quote:iuu2uwmq]

[b:iuu2uwmq]I understand that.. 11yrs for me before I got my first piece of questy like that.. *scratches head* but it might have something to do with the 12+ times I retired [/b:iuu2uwmq] :shock:

[quote="Mosaix":iuu2uwmq]All i was trying to say in this thread was the drachma robes that were caster related are just about right as those who dont lead or 1.tank see jack sh*t in most quests. 250dr is pretty fair considering all casters can really do is save up drachma to get good stuff in the shops.
[/quote:iuu2uwmq]

[b:iuu2uwmq]Maybe discount (prime only) eq would be a good idea... only seems a good idea since there is a ton of prime only restricted eqs in game anyway[/b:iuu2uwmq]
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Postby Gimlet » Fri May 25, 2007 11:26 am

Mosaix has a point about quest eq only going to leaders/tanks, etc.

The problem I see is due to the fact that 99.99999% of quests nowadays are just find the mob, spend 3 hrs trying to kill the mob, die 30 times in the process.

I think quests with more interaction within the players, and also greater level of puzzle solving, participation, etc, would solve many problems. However, this would create a new set of problems with ppl trying to be smart alecs in groups, jumpin the gun, etc.

Why not have people bid for the quest prizes with the drachma they already have? Stuff like Nekodes will prob never appear in the shops. Handing such a piece of eq out is prob equivalent to rewarding someone 800 drachma in a quest. So why not let people who want that piece of eq bid for it. Of course people who don't have enough drachma would bitch that it rewards people with no life and too much time on their hands...but isn't that better than rewarding people who don't play at all? Sure, some people would just join quests and do squat and just see if they could bid for some mighty eq with the 1500+ drachma on their char. But every solution offered will create problems.

just my 2 cents
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Postby Autolycos » Fri May 25, 2007 11:46 am

you could be on the right track tho Al...

Brady mentioned something a little similar to me a while back involving a tiered drach system that would lay out based on functionality opposed to leader, 1. 2. etc. It could be an advantage.. Say if leader and top 4 get questy eqs, then they might only get 10 drach (or none) as the others in group get 50+ etc etc for their efforts.

That would at least start a balance of sorts.. This could be worth looking into.
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Postby Maniac » Fri May 25, 2007 11:58 am

One way to implement Gimlet's idea is to make the end-of-quest mobs (typically the mobs who tell the players where to go, what to do, etc) vendors with the quest eq sold for drachma. The "reward" for each quest would be drachma, and then each player that participated in the quest has the option of buying from the vendor at the end of each quest. I would probably setup the vendor such that buying form him would teleport you out of the room for good, so you can only buy 1 item from him. This way each person can enter the quest with the knowledge that they may get something that is unique to the quest, and they have to bring their hard-earned drachma to get it.

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Postby Weasel » Fri May 25, 2007 12:16 pm

I don't agree, sorry. By turning a quest into an auction, you've defeated the entire purpose of rewarding quest eq at the end of a quest - the key word there being 'reward'. End result: why would a tank sacrifice him/herself repeatedly when he.she can just cruise to the local crackma dealer and buy eq without having to die for it. Fine if you're not standing on in the front line getting your ass kicked though I suppose.
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Postby brady » Fri May 25, 2007 12:58 pm

The only person, in my opinion, to deserve a free handout is the leader. I don't have the patience to lead more than 4-5 people and even that takes work. It's the tanks JOB to get his ass kicked. Why is that so much more deserving of a reward? There is a reason for tank xp, afterall.

And actually my idea was sort of a medal based drachma reward system. In a 60 person group like last time (and i don't remember the exact numbers I worked out) it would work something like this:

Platinum (leader) maybe 5% of the total loot
Gold (maybe top 10% of the group)
Siver and Bronze (pretty much level based)

I had a spreadsheet at one point...what a dork.
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Postby brady » Fri May 25, 2007 1:09 pm

7200 loot/tier #ppl lt/psn
Platinum-Leader 4% 288 1 288
Gold-Top 10% 17% 1224 6 204
Silver-next 40% 40% 2880 24 120
Bronze-next 50% 39% 2808 30 93.6

based on 60 x120 = 7200 total loot/tier = the % that tier gets of the total #ppl = # of people in that tier (tier 1-leader, tier 2-top 10%, tier 3-next 40%, tier 4-bottom 50%) lt/psn = amount each person gets in that tier

Auto saves everything.
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Postby brady » Fri May 25, 2007 1:11 pm

oof, nice alignment...anyway.
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Postby Leaf » Fri May 25, 2007 1:43 pm

I also like the idea of putting a "limit" on how many quest eq a person can
have. Now I know this will cause some issues, as many ppl have many
many chars. But there are logs that Imm keeps so adding to the Logs on
how many quest eq would be a far way. I know there are plenty of
quest eq that are vaulted and never used. The "leaders/tanks" that have
picked them won't even used them.

As for 12345 saying to "Lead" a quest group to get a chance of high quest
eq ... Well that is true, but most Quests these days are drachma/in-game eq.
This one was a immortal pick, which happens alot too.
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Postby 13 » Fri May 25, 2007 5:36 pm

limits..laugh

nekode and csleeves and shit are supposed to be high limit 2
but two were given out in the space of like 4 months or something
and damage clasps and rings all over the place

if you want more fairness, make the mobs about the right size for a couple people to take down and if someone finds/is fighting the mob then its off limits for the rest and have a few different ones out there
this rewards people who are willing to do the work and the thinking

you could use mudl and have it trans you to a 2 room area with no way in our out so no one could 'jump' someone else's mob
The perfect blend of poetry and meanness..
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Postby Rynquald » Fri May 25, 2007 7:52 pm

[quote:2kl9ai11]if you want more fairness, make the mobs about the right size for a couple people to take down and if someone finds/is fighting the mob then its off limits for the rest and have a few different ones out there
this rewards people who are willing to do the work and the thinking[/quote:2kl9ai11]

Just thinking about that, perhaps the way quests themselves work has more potential to equate quest rewards with hard work/thinking than simply altering what happens after the quest.

A quest that ran with several smallish (maybe 4-5 man or so) groups, or even players working alone, would simultaneously force everyone that wished to participate into doing questy work beyond the normal duties for their classo within a group, and eliminate the whole argument of whether the leader/1.tank are always deserving of the best picks.

For example, in a quest with, say 50 people working alone (I realise disallowing groups would restrict newer player's ability to receive rewards other than drachma, but they're not likely to now anyway), the first 5-10 to find the solution could receive a pick from the usual bag of eq and stuff, then stepping down to drachma rewards as people completed, and possibly a small drachma reward at the end for everyone that participated and didn't find the solution.

Also, encouraging players to work against each other as well as pre-existing constructs (I'm not talking by turning the mud into a pvp bloodbath here btw :)), could take a lot of load off the immortal running the quest, as there would be a lot of entertainment provided by the competition, which could allow a fundamentally simpler quest to take longer and be more challenging.

Of course players with higher level characters and more experience would likely dominate the best rewards, but that's going to happen with any system that hands out rewards based on anything but a roll of the dice, and isn't necessarily a bad thing anyway.
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Postby Gimlet » Fri May 25, 2007 10:42 pm

[quote="Weasel":slpcm6lk]I don't agree, sorry. By turning a quest into an auction, you've defeated the entire purpose of rewarding quest eq at the end of a quest - the key word there being 'reward'. End result: why would a tank sacrifice him/herself repeatedly when he.she can just cruise to the local crackma dealer and buy eq without having to die for it. Fine if you're not standing on in the front line getting your ass kicked though I suppose.[/quote:slpcm6lk]

i've said this before, and i'll say it again. I don't understand why someone deserves quest eq for simply dying. Are tanks the only people who die in a quest anyway? Do tanks get drachma for dying in xp groups or eq groups?
Heck, if we're gonna reward quest eq for dying, then firebrand would be decked out in 100% high elite eq.

prob 95% of the tanks out there simply turn on their triggers and sit back. I've seen tanks tell stabbers to "sing after stab" because they don't have a stabber-rescue script. I've seen tanks tell me to "sing" when i tell them to rescue me. Let's not reward people for their classo/scripts.
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