This is a reason they play web based rpg games which do not
require much attention and understanding,( in fact idea of
bulding web based simplified sloth clone is not bad at all ).
From this side i do not want to make a complex sloth even more complex.
From another side i still want to share my thoughts with players and immortals:
Look , when we fight a mob we consider mob only in general, we do not think
mob has or does not have say legs ot head, and we do not care which
part of mob's body we are hitting.
With "presicion" skill we may give some advantages to warriors and monks, letting
them to hit most vulnerable mob's parts. This skill also would make them
read mob descriptions to figure out which parts of body they should hit to do
most damage.
We can define that a mob may have some parts - head,body,arms,legs,tail,wings.
Each part may have or may not have damage modifier.
Say, all fish-type mobs have no legs,no arms and no wings - only head, body and tail.
Useless to beat them on legs,arms or wings - damage modifier set to zero for arms/legs/wings.
Soldiers may have armored body and head - damage modifier set to say 0.9
and not armored legs and arms - damage modifier set say to 1.1
Warriors and monks with learned presicion skill may direct their hits to any part of mob
by typing "presicion head" or, say, "precision tail".
Warriors and monks who set "presicion " without params would do their hits randomly.
The same way would act players with unlearned "presicion" skill.
Yes, its a tweaking for players without Wa or Mo in classo, but those players basically
do not rely on physical damage much.
Of course, precision skill would affect followers most of all - followers unable to
learn this skill and would do thier hits randomly.
But we all agree necromancers are still kinda overpewered - "presicion" skill will bring
some balance into the game from this point of view

Thank for attn

/falsra

