"There are just shy of 300 million Conquest Points available in the game, some harder to obtain than others."

Starting Costs (Costs grow with each purchase...)

XP / Coins / Conquest Points

1) +1 Max Strength - 1 of 2 - 73.50 B / 36.75 M / 3.67 M

2) +1 Max Intelligence - 1 of 2 - 73.50 B / 36.75 M / 3.67 M

3) +1 Max Wisdom - 1 of 2 - 73.50 B / 36.75 M / 3.67 M

4) +1 Max Dexterity - 1 of 1

5) +1 Max Constitution - 1 of 2 - 73.50 B / 36.75 M / 3.67

6) +1 Hit Points

7) +1 Mana Points

8 ) +1 Movement Points

9) +1 Hit Point Regen - 40 of 80 - 26.73 B / 13.37 M / 1.34 M

10) +1 Mana Point Regen - 10 of 20 - 154.79 B / 77.40 M / 7.74 M

11) +1 Movement Point Regen - 30 of 60 - 24.78 B / 12.39 M / 1.24 M

12) +1 Hit Roll - 3 of 6 - 119.12 B / 59.56 M / 5.96 M

13) +1 Damage Roll - 3 of 6 - 158.83 B / 79.41 M / 7.94 M

14) +1 Bonus Circle Damage - 30 of 60 - 14.87 B / 7.44 M / 743.54 k

15) +1 Flail Damage - 30 of 60 - 14.87 B / 7.44 M / 743.54 k

16) +1 Bonus Hand Damage - 6 of 12 - 74.65 B / 37.32 M / 3.73 M

17) +1 Kick Damage - 30 of 60 - 14.96 B / 7.48 M / 747.85 k

18) +1 Bonus Spell Damage - 30 of 60 - 14.87 B / 7.44 M / 743.54 k

19) +1 Bonus Stab Damage - 60 of 120 - 7.29 B / 3.65 M / 364.57 k

20) +1 Bonus Weapon Damage - 6 of 12 - 74.65 B / 37.32 M / 3.73 M

21) -0.1 Armor Class - 3 of 6 - 43.20 B / 21.60 M / 3.09 M

22) +1 Bonus Charisma - 3 of 6 - 5.58 B / 2.79 M / 278.79 k

23) +1 Bonus Damage Reduction - 3 of 6 - 43.20 B / 21.60 M / 3.09 M

24) +1 Bonus Heal Bonus - 30 of 60 - 14.87 B / 7.44 M / 1.06 M

25) +1 System Shock - 3 of 6 - 5.58 B / 2.79 M / 278.79 k

26) +1 Bonus Undead Control - 3 of 6 - 5.58 B / 2.79 M / 278.79 k

27) -1 Save Breath - 3 of 6 - 5.58 B / 2.79 M / 278.79 k

28) -1 Save Paralyzation - 3 of 3

29) -1 Save Petrification - 3 of 6 - 2.79 B / 1.39 M / 139.39 k

30) -1 Save Poison - 3 of 6 - 2.79 B / 1.39 M / 139.39 k

31) -1 Save Spell - 3 of 6 - 43.20 B / 21.60 M / 2.16 M

With a budget of around 300m Conquest points, this would appear to allow a warrior type to currently buy all of the following stats with perhaps a couple of other purchases to spare...

+3 Damage Roll - 3 of 6 - 158.83 B / 79.41 M / 7.94 M

+30 Bonus Spell Damage - 30 of 60 - 14.87 B / 7.44 M / 743.54 k

+60 Bonus Stab Damage - 60 of 120 - 7.29 B / 3.65 M / 364.57 k

+6 Bonus Weapon Damage - 6 of 12 - 74.65 B / 37.32 M / 3.73 M

-0.3 Armor Class - 3 of 6 - 43.20 B / 21.60 M / 3.09 M

+3 Bonus Damage Reduction - 3 of 6 - 43.20 B / 21.60 M / 3.09 M

-3 Save Spell - 3 of 6 - 43.20 B / 21.60 M / 2.16 M

Personally, I think the mana regen cost is a bit unreasonable, or at least not good value. Rebirth shop costs were just xp and coins originally - so the high cost of mana regen didn't matter so much - however when that ratio got transferred to conquest points which are finite - it becomes a little unreasonable. Buying 10 mana regen would use about a third of the available conquest points. Perhaps the cost of all the regen's are a bit high and conquest points would be better spent on the other stats in my opinion.

Also, because of the nature of hand dam in the game, and how it works as a multiplier to both grip and strike, monks will see the most powerful power increases. It's a game mechanic problem that hand dam is essentially dam when fighting barehanded. While thieves get 3 dam and 60 stab dam... the 60 stab dam only applies to the opener. Monks essentially get +9 dam to grip, strike, and 6 attacks. Every time a change occurs to Avatar/Rebirth Shops, the class divide widens, in favor of monks.