Changelog 2019-05-21

Use this forum for general discussions

Changelog 2019-05-21

Postby *teker* » Tue May 21, 2019 11:02 am

With yesterday's crash a few things went in.

Mirror Image: Mages can now specify how many images they want to cast in a single spell. The cap is still the same and masterful yields one extra. Mana cost should be the same and the game is nice so that if you specify more than your cap, it only casts up to the cap and only charges for the new images.

A bunch of changes went in behind the scenes regarding item procs to make it easier for builders to write special items. This involved a complete rewrite of "use" and "quaff". I've left recite alone thus far so that if something breaks you can still recall. Part of this was to make it easier to create a forge item to take players to the rebirth shop.
*teker*
Triple 40 Poster
 
Posts: 284
Joined: Sun Apr 05, 2015 3:41 pm
Status: Offline

Re: Changelog 2019-05-21

Postby Gorka » Tue May 21, 2019 1:39 pm

I would appreciate more items which transfer players to different zones if the code has helped enable that, much along the lines of blood filled diamond, pink invitation. Ideal candiates... Moors of Grv on Island (long), Onyx Tower AH (long, somewhat dangerous), BH volcano (fly issue), Solar in Ether Plane (conjunction of 6 areas)... Demonweb (long), Ogres (awkward)... very very useful. They all have something either silly or long about the runs at the moment.
Gimme a G! Gimme a ORKA!
User avatar
Gorka
Avatar Poster
 
Posts: 504
Joined: Tue Jul 12, 2016 5:50 am
Status: Offline

Re: Changelog 2019-05-21

Postby *teker* » Tue May 21, 2019 4:46 pm

Also forgot to mention - Eu is now perma chop/temp items. Whether it says so under "time" or not. It should be functioning the same as Lyme moving forward.
*teker*
Triple 40 Poster
 
Posts: 284
Joined: Sun Apr 05, 2015 3:41 pm
Status: Offline

Re: Changelog 2019-05-21

Postby *teker* » Wed May 22, 2019 11:01 am

Also - future eq list dumps (starting now) will list proc names with the items. It may not be intuitive what the proc does, but you'll know that the item has one or more.
*teker*
Triple 40 Poster
 
Posts: 284
Joined: Sun Apr 05, 2015 3:41 pm
Status: Offline

Re: Changelog 2019-05-21

Postby *teker* » Wed May 22, 2019 1:10 pm

Oh yeah - forgot to mention that I changed the proc code in how it handles clasps and runes with procs. So that fancy clasp with the damage proc should fire now even if the equipment has a rune on it. Let me know if there are any strange side effects.
*teker*
Triple 40 Poster
 
Posts: 284
Joined: Sun Apr 05, 2015 3:41 pm
Status: Offline

Re: Changelog 2019-05-21

Postby *Idjit* » Thu May 23, 2019 9:36 pm

Are we going to see some of the information exposed in the new EQlist dump, also exposed in the Identify spell when cast on a proc weapon.

Silly question but wondering if there would then be a parallel development there.
--D
*Idjit*
Double 40 Poster
 
Posts: 116
Joined: Sat Aug 20, 2011 10:30 pm
Status: Offline

Re: Changelog 2019-05-21

Postby *teker* » Tue May 28, 2019 4:18 pm

I've added a lesser amount of info to the identify spell for procs.

There will also be a fix at next reboot for mirror image. It's behaving incorrectly when the mage's mana is low.
*teker*
Triple 40 Poster
 
Posts: 284
Joined: Sun Apr 05, 2015 3:41 pm
Status: Offline

Re: Changelog 2019-05-21

Postby Filk » Thu May 30, 2019 5:23 am

*teker* wrote:Also - future eq list dumps (starting now) will list proc names with the items. It may not be intuitive what the proc does, but you'll know that the item has one or more.

Changed eq list site to display such procs on weapons.
Fluffy
User avatar
Filk
Double 40 Poster
 
Posts: 189
Joined: Tue May 18, 2004 6:02 pm
Status: Offline


Return to General Chat (Registered)

Who is online

Users browsing this forum: No registered users and 2 guests

cron