Josiah wrote:Please respond whether you agree, disagree, or show us your own proposal. It sounds like it is up to us to figure this out.
I like the idea and, especially, it's turnkey presentation.
I suggest to balance it by uniting skills/spells in groups.
For example:
Necro: [Ritual of Resurrection] or [Death Pact and Wraithform]
Cleric: [Aerial Servant and Circle of Healing] or [Dark Mace and Kylas Delight]
Also i suggest to make druid's regen bonus prime skill, SO, for druids it will be:
Druid: [Shield of Thorns and Canopied Arbor] or [Bonus Outdoor Regen and Shapeshift Form to Form]
I still vote for removing second wind, warriors have too many kewl prime skills already
Warrior: [Parry and Riposte] or [Massive Crit and Heavy Armor Proficiency(counted as for prime wars)]
Monk: [Focus and Kensai and Wraithtouch] or [Presage and Prediction and Deathtouch]
Mage: [Mirror Image and Blizzard] or [Reflection and Frostbolt]
Thieves have poor prime skills, may be we should add some bonuses to compensate innate bonuses, like:
Thief: [Apply Poison and Sleight of Hand and 1 hit] or [Circle and 1 dam]
I'll skip bard because i'm not too good with his abilities, i believe it's possible to divide them into 2 similiar groups.
With this division we'll be limited to 14 rebirth, which is quite a lot and all of them looks quite attractive.
I also support the idea of picking two of bonuses and caps for them. But +2 hit, +10 hp, +10 mana and 1mil exp cap looks not so powerful as other bonuses.
i'd suggest minor changes, like:
-0.2 AC (maximum 5)
+1 dam, bonus handdam, and bonus weapondam (maximum 5)
+10 bonus spellbonus (maximum 5)
+10 bonus heal spellbonus (maximum 5)
-2 bonus spell saves, -1 bonus other saves (max 5)
+1 million xp cap +2 hit (maximum 5)
+2mr (no maximum)
+25 hp (no maximum)
+25 ma (no maximum)
+2 bonus undead control (maximum 5)
+2 bonus charisma +1mr (maximum 5)