1. Gorka does have a point.
For example, the visible mob name isn't always the target, e.g., target may be god in Olympus, and yet I do need triggers that fire, when actions are performed by or to the target.
For example, I need a trigger that detects anyone hitting a target * hard:
%1*@target*hard -> rescue %1
But then I get
The guardian hits you very hard -> rescue the.
So, I'd say that a toggle option would be useful, though I don't know how many more ppl (will) find it spammy.
Another thing: I'd prefer it to read [target], because capitalization isn't required, unless it starts the sentence in the room mob list. It just looks so [
Target] out of place.
2. I am not sure that how you implemented target is to blame for how I fail to stab mobs. I'm 99% sure it's user error, which can be fixed by a pipe (but not a steel one) and relearning the old habits (and paying more attn to the weapons).
You see, one of the major ways to use target is stab blast, so if a person can't engage with "cast 'firewind'", then this whole concept is much less useful (the only other case remaining would be a similar mob walking in the room). You could make it only work with fighting *targets*, but then I guess people won't change their "start the fight" aliases and habits.
So let's leave this point as is for now, and if I discover something out of place, I'll let you know.
2.
Gorka wrote:A good example is the lost concentration message, it doesn't say what you lost con on... so you have to put your spells in arrays, count success messages etc in order to figure out what needs recasting... if it said you lost concentration on your <spell>! Wow, now we can do something with it. But no doubt some dork will find the extra word spammy and complain...
Now this I wholeheartedly support as I'm sure others, too.
I've had a hard time figuring out how to specify, which spell is being cast, because I definitely need it to recast, and I don't want to make it very slow.
For example, when I do a spell check, I type score, enable a trigger class and the spells that aren't up are cast in a quick pretype-like succession. There's no way to know, which one I lost conc on. Even if it doesn't involve a response from a trigger, it is still sometimes annoying to calculate, how many successful spells went in after you lost conc, so you can recast the one you did. And Kjartan forbid you miscalculate and recast a 42ma spell that's already up.
Of course, I could do a second spell check, but it's slower, than a trigger on a "you lost conc on petrified armor".
3. About the auctioneer. Why not just cut the reports from the token auctioneer, and accept batches at both of them? Rarely does someone sell absurd amount of items on the actual auction for it to be very spammy. Usually, the amount of items is 1-3, rarely 5 (though you could run your own statistics to check that).
P.S. Not trying to hijack the thread, just mentioning ideas.