Ker wrote:In an Admin's shoes, I'd be more than happy to implement the Avatar Shop for 5x40-7x40. What this translates is this: Let the mid tier players grind even more and decide for themselves on what they want. Even if ALL attribute's cost in experience points were halved, let the mid tier players soak up billions of exp, slack on levels and progress on their class. As if players were not leaving already due to the existing grind? Super counter-productive, drop the idea. The answer lies else where in reaching these gaps like the break down above, not this approach.
I somewhat disagree .
Not only is this not forced on you, but this gives you an option to expand your character beyond conventional means (leveling and eq). You can choose not to waste your time on buying these stats at all, but if we introduce this, at least you'll have the option, unlike now.
This brings us to the next point: giving the option to buy stats a 3x40 or below, imho it is absolutely pointless, because you gain much more by simply leveling or popping eq. That is why I proposed to place it at 5x40, it just makes sense to give this option to players later in the game, when they have already gotten most of their desired levels (both avatar and mortal) out of the way and have popped most of the eq that gave them the biggest boosts. I judge this from my own point of view, I've gotten one character to 6x40 and another to 7x40 and it just feels to me like I kind of peak around 5x40 and start to feel like i'm slowing down in my progress way too much and having another milestone at this level range would be welcome.
Ultimately of course, it doesn't matter at which level range you introduce avatar shop, you can introduce it at level 20, it all boils down to how much each stat costs. If you introduce a shop, it means you want people to buy something, that means that what that shop has, needs to be desirable, but how do you make a HP point desirable to me at level 20, when i get 5 hp points just from levelling, and the lower level I am, the faster I get these. So any stat point has a very different perceived cost at different points of players levelling life. To make something desirable to a low level person, you need to significantly reduce it's price, but sadly EXP is a very relative currency; if a hp point for level 9x40 costs 3 billion, how much should this HP point cost to level 3x40 ? Level 20 ? You can see that if we start discussing level ranges for avatar shop, it gets complicated really fast and the best solution is to not touch costs at all and this means that this pushes out the lower level brackets out of reach completely, there is absolutely no need to introduce avatar shop below 5x40 because the costs are too high.
Imho level 5x40 and above, is just about right to accept the current costs of the avatar shop and it's where these bonuses start to make sense as an alternative character advancement route.