I was going to post it when i seen all lights stats, but pyroskeleton and master john were stingy for me, so it goes without last 2.
Comments, thoughts, suggestions:
Nothin +shock. Almost nothing for warriors. Nothing for thieves. Almost all lights are geared toward mana, mana regen, spell or heal bonus, charisma, undead control.
orb of battle mage - 10Spellb 1Str 1Con - Archfiend - Arboretum I
// Seems to be great one, mages like it
ball of energy - 10SpellB 1Int 2MaR - mountain spirit - CK
//strange set of stats, cant think of where it can be useful
flawless sapphire - 5SpellB 3MaR - Elementalist - Ethereal Plane
/* pretty weak as it is, but i think it would be cool if it were from solo mob (5m or so) with novice avatar restrictions. Nut right now the mob is quite hard 40-50m one, not worth cycling. */
enchanted moonstone - 5SpellB 5HealB 3MaR - Grog - Valley of DaF
// imho this is very nice one for medium - low levels
moonlit diamond - 5SpellB 1Int 20Ma - Moondog - Ebony Tower
/* considering there are plenty of 10 spellbonus, its really weak, it probably doesnt need spellb or needs complete remake */
pearl of rhapsody - 10SpellB 1Cha 10Ma - Baal, forge - Eden
// same, with too many spellbonus lights this looks pretty weak
sapphire gem of perfection - 10SpellB 4MaR - mother scorpion - CK - Mage Prime
/* while cleric type of gem loads on 100m mob, this one loads on 8m mob? mages have it pretty easy. It also makes all the other spellbonus lights, except for orb, useless for mages */
diamond compassion - 10Healb 3MaR - Forest Guardian - Greek Forest
// it was great until i seen emerald gem stats

flawless diamond - 5HealB 3MaR - Cthulhu - Neg Plane
/* while diamond of compassion loads of 50m mob, this one loads from 250m mob, doesnt really make sense that mob is easier than other one. Same as mage one, would be cool if it was from solo mob, with low restrictions */
lamp of learned healer - 10HealB 1Int 10Ma - dwarven prince forge - Olympus
/* another healbonus with pretty random stats, why its forge doesnt make much sense too. */
emerald gem of perfection - 10HealB 4MaR - Mother ROnnie - The Moon Temple - Prime Cleric
/* I like 4mr stat, but why it was made into prime only? jeez, with so many healbonus and spellbonus lights, it does not even need heal/spellbonus. I dont need it on those lights. Why clerics and mages are only ones to get 4mr light? */
/* So just my suggestion to make one more light with 4mr, no other stats, no prime restrictions. */
radiant crystal - 25Ma 2MaR - Mandiblaton - The Maw
/* I liked it before i seen chaos gem. might still be saved if chaos gem is high avatar restricted and this one low */
chaos gem - 1Int 30Ma 3MaR - chaos elemental - Ogres
/* As a top mana item it probably doesnt need 3mr, it throws off balance a bit too much. Also mob can be boosted quite a lot

*/
sphere of lava - 15Ma 3MaR - fire machine - Underdark
/* Better than avian claw forge, and just a normal pop, but its probably ok as drop rates on this one are not great. Might as well increase pops on avian claw cps too? */
enchanted black diamond - 1UC 1Int 10Ma - Devourer - Kara'Sa
onyx blacklight - 1UC 1Con 10Hp 2HpR - Medesta - Crypt
piece of eight - 1UC 1Str 4HpR - Cicero's chimera - Cicero Prison
/* For uc item you only need uc itself, low rent and sometimes low weigh. From this point all the 3 lights are same and if consider ingame adept necro easy pop light, those are crap. Who would cycle 50m mob to pop the same thing you can get from easy mob? Those 3 lights are really bad. */
radiant eye sceptre - 1Cha 3MaR - Gnoph-Keh - Mordin
drop of golden sun - 1Cha 1Wis 1MaR - Amaterasu - Pagoda
orb of mesmerization - 2Cha 1MaR - Lazaren - Desert
/* Cant comment on charisma as i dont use it at all. Think its same for most of us for non prime bards, song either works or not, charisma changes too little there. */
demon eye sceptre - 3UC - Taraka - Hellwell
// great one, Taraka can use some boost up for loading it

sphere of mist - 2Con 30Hp 4HpR - Galeb Duhr - Griffons Forest
// Not many would use it, but its pretty good light.
gem of learning - 2Int 2Wis - Mordien Kanien - Web of Lolth
neptune's eye - 2Wis 1Int 2HpR - Merman - Kuo Toans
eye of dragon savant - 1Int 20Ma 1MaR - white dragon - Draconian Lair
lightning sceptre - 2HealB 2SpellB 1Int 1Wis - Ogoun - Dark Covenant
glowing bloodstone - 1Str 2MaR - Craw Wurm - Kjel Citadel
// 5 lights with stats very weak. not worth anything
evil eye sceptre - ? - Pyroskeleton - Sub Palace
emerald of mercy - ? - Master John - Tarot Manor
Other suggesstions:
Something with +shock
Something with hitroll, thought this works better as extra, not main focus of one light item.
Some thief type lights:
1. with stabdamage, circledamage as weaker, but non-forge alternative for ryui.
2. ryui upgrade, high avatar restrictions, forge with ryui itself as one of cps.
any mvregen would make a good extra for solid stats light, and not only thievish one!
Something warrior type:
there is novice avatar .1AC light, how about high avatar upgraded version of that?
if not .2AC, then maybe .1AC +15 hp
Something druidish:
Shiftable light with resists maybe? i m not sure if its any good though.
Nothing monkish - they have aura of pride, shoo!
though maybe some variations of 1handdam light might work.