Bonus Caps

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Bonus Caps

Postby Tigris » Sat Dec 10, 2011 5:45 pm

Ok, really like all the new information you guys are sharing with us. The new score bonus stats are great! After looking at these new score stats I noticed that Circle damage is capped at 50.....after talking to Cizin it seems that this cap never goes up... I haven't talked to any 1x40 thieves but for the purpose of this post I'll assume that they are capped at 50 also. First this seems very low considering that there are 4 +20 circle damage runes that can be slotted at the same time.

Also I must admit that I am miffed that I spent all the time and coins to aquire what are atm completely worthless runes that are now already socketed and can't removed. I'm also not saying that a solution to this problem is to nerf all the runes which seems a likely immort response.

You wanted feedback and it seems to be that everyones biggest complaint is that at a certain point in the game the xp just seems to rediculously outweigh the benefits.

This is the perfect example of something that should be scaled according to levels and 50 (imho) seems on the low side of that scale. This is just one bonus that I noticed and I am sure there are more depending on the class.
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Re: Bonus Caps

Postby Cizin » Sat Dec 10, 2011 6:07 pm

lets see ...
2x40 thief can wear:
2 rings stabdam/circledam = 10 stabdam/circledam
thief banding cloak = 5 circledam
sleeves of molten lava = 10 stabdam
a leather phylactery = 5 stabdam/circle dam
2 opal bracelets = 8 stabdam
Cloak of Specialization = 7 stabdam

Total: 45(40) stabdam / 20(50) circledam

Those eq is pretty much easy to get.

So 2x40 char capped stabdam and can could use one circle dam rune to cap circledam.

Am trying to point out that 2x40 and 9x40 char got pretty much the same eq and eq bonus which is disappointing. Don't recall casters having the same issue here.

So my question is what is the point of all those circledam and stabdam runes if they are pretty much useless ?
Last edited by Cizin on Sat Dec 10, 2011 7:29 pm, edited 1 time in total.
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Re: Bonus Caps

Postby *Breeze* » Sat Dec 10, 2011 6:27 pm

and discussions like this are the reason i told Tuk i would not show exact caps.

instead of a positive response, now I have to justify to myself why I even spent the amount of time
showing the information I do show-- and listen to the i told you so's from the person who didn't want
the feature in the first place.

a simple, 'hey can you check out the caps and see if maybe we can raise them a bit' would have worked
instead, the responses are "whats the point.." and "i am not happy .."

thanks.
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Re: Bonus Caps

Postby Cizin » Sat Dec 10, 2011 6:48 pm

score all2 is probably one of the best feature in past year imho.

I was trying to point out non existing real diff between 2x40 -> 9x40.

No idea why you taking it personally.
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Re: Bonus Caps

Postby *Splork* » Sat Dec 10, 2011 7:21 pm

We take it personally sometimes because of how little thought goes into the phrasing of some of the responses, such as "this sucks", or "all the immortals do is nerf", etc etc. Very rarely does a player actually view something through an admins eyes... Obviously it can and does get a little frustrating for us.

Either way, this issue seems to me to be directly related to the equipment subject in Open Discussion thread. We are not going to simply raise caps because we screwed up on the restrictions of equipment and allowed people to max out at 3x40...

Any solution would most likely combine fixing a few of the better items in each category, restriction wise, and upping the caps a bit with each 40. Of course, that means that 1x40 and 2x40 would have lower caps than they do now and they would gradually increase with each 40 gained.

Just my initial thoughts,
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Re: Bonus Caps

Postby Shyla » Sat Dec 10, 2011 11:04 pm

is 50 supposed to be the max for circle damage or is this something that is being looked into and tweaked? I have no idea btw what that is like and if it should or not I think they are just curious if it is supposed to be higher to make better use out of the new runes that are out there?
by the way breeze I love the new score stuff and I want to take the time to thankhyou for all you do.. And splork i know it isn't easy being in charge with me whining all the time but thankyou for all you are doing also..
The Ever Whining
Shyla
p.s. as much as I whine I must really love it here to be playing here since 1991 so take that as my person kudos to all the immort staff and my thankyou
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Re: Bonus Caps

Postby Tigris » Sat Dec 10, 2011 11:30 pm

I thought my original post was pretty diplomatic and provided feedback and ideas..... would you rather us just quit like the other 5x40's and higher you pointed out in the earlier posts? I've played this game since the early 90's (when Geddy and Vom were the creators) and almost never complain and appreciate all you guys do! Love the new score thing .... you provided us with more information.....and in doing so another inconsistency was found and pointed out.... thought that was how things got fixed or changed I didn't expect it to be done today nor was I trying to point a finger at anyone I know you guys do this on your own time and I think all of us appreciate that at least I do.
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Re: Bonus Caps

Postby *Splork* » Sat Dec 10, 2011 11:54 pm

Tigris wrote: would you rather us just quit like the other 5x40's and higher you pointed out in the earlier posts?


I'm pretty sure comments like the above were exactly what Benq Was referring to.

Or maybe the following
Tigris wrote:I'm also not saying that a solution to this problem is to nerf all the runes which seems a likely immort response.


Since we have done very little nerfing and mostly giving during this version of Sloth, comments like the above do nothing other than offend us...

Ive never had an issue with you Tigris, Im just pointing out comments that could possibly get on an Immortal's nerves sometimes. Ive posted some rather stupid/non-constructive posts myself:)

Either way, this isn't and won't become Immortals vs players, it hasn't been in this Sloth and it won't be as long as I am here. I was only backing Breeze's post and attempting to explain why a few others get frustrated once in awhile. Its not a big deal and quite expected actually. We know you guys appreciate the game, I guess we just wish the thoughts would be expressed a little more nicely:) Lets just drop this talk and move on, it isn't achieving anything...


Ive already discussed how the situation would be resolved if/when we look into it.


As for final cap numbers, we really need to sit down as a group, players and immortals and figure out the maximum eq numbers for each key stat, stab dam, weapon, etc. From there we will figure out a plan and put it into affect.

Anyone want to start posting these numbers? Eq items used to get there and maybe class/level restrictions?

Once we get all of this done, we can post our ideas on a solution or solutions and you guys can vote on what you like best?

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Re: Bonus Caps

Postby blackmore » Sun Dec 11, 2011 3:08 pm

I could contribute some. Caps are all getting easier to reach, and I don't think there's any that go up with levels, it would be nice to see that.

I cap on dam reduce with no eq at all, that seems sort of wrong.
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Re: Bonus Caps

Postby cyprimus » Sun Dec 11, 2011 4:08 pm

Never knew about caps till new feature was added, so not much i can do. Only one i though was particularly low was flail damage, i managed to get 3 gems that where +20 each and the walls of jerico shield, only to find it capped at 50. There are also more eq items to boost it... think you could hit 120 with it if you gave up a lot.. though i am happy with 50 too.

Still looking at them will post more rambling stuff as it comes to mind.

Thanks!
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Re: Bonus Caps

Postby Cizin » Sun Dec 11, 2011 4:10 pm

Caps for thieves:

Light: Orb of Wrath = +4 stabdam
Fingers: 2 rings of the underworld, stabdam/circledam = 10 stabdam/circledam
Ring clasp: 2 a bezel-set fire opal clasp = 4 stabdam/8 circledam
Neck: thief banding cloak = 5 circledam
Arms: Sleeves of molten lava = 10 stabdam
Arms clasp: a leather phylactery = 5 stabdam/circle dam
Arms rune: Amber Rune +20 circledam
Gloves: Jade Rune = 15 stabdam
About Body: Cloak of Specialization = 7 stabdam
Wrists: 2 opal bracelets = 8 stabdam
or 2 loop of samson's hair = 16 stabdam
Wrists rune: 2 White Opal Rune = +10 stabdam
2 Opal Runes: 40 circledam
Weapon rune: Water Opal Rune = 15 stabdam
Fire Opal Rune = +20 circledam
Avatar shop: 10 stabdam/circledam


Total stabdam/circledam in game: 106 stabdam / 118 circle damage
Current caps: 40 / 40

Lets see, if I want to max out I would need to choose circledam or stabdam rune on my weapon, wrists and arms.
Next, need to consider that drachma eq and quest eq (in red) SHOULD always improve my eqset not just supplement it with something.
Avatar shop should also improve my caps.
So what should be minimum caps (drachma/quest/shop) ? 37 stabdam and 23 circledam.
Next, I need to reward people for their hard work (forges): 5 stabdam and 5 circledam.
Next, I need to reward people for their hard fork (eq/cycling): 14 stabdam 10 circledam.
That’s total of 56 stabdam and 38 circledam.

Runes should add more options and gives u chance to max out. First, I would change all circledam and stabdam runes and nerf them by 50%. That would give total of 22 stabdam and 40 circledam..

So final maxed out cap would be: (56+22) 78 stabdam and 78 circledam.

Make it 80 fox 8x40, 70 for 7x40, 60 for 6x40 …. 10 for 1x40.

Just my two cents.
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Re: Bonus Caps

Postby Dragoth » Mon Dec 12, 2011 1:01 am

Cizin wrote:Make it 80 fox 8x40, 70 for 7x40, 60 for 6x40 …. 10 for 1x40.
Just my two cents.


Probably the easiest to implement and most sensible idea. (X)Bonus EQ shouldnt be just another set of EQ, being able to cap it right away, even at 1x40 is taking away alot of gear advancement.

15 cap points given every 40 levels would total 120 at 8x40, multiply by 0.75, 0.5, 0,25 and 0,15 according to position of bonus appropriate class in classo and you are set.

And an option to buy raised cap for prime class at avatar shop for another 10 points x 5, a total of 150 bonus damage and make some hard to get avatar gear that will allow level 40 avatars to reach those caps.
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