by Strago » Wed Dec 07, 2011 10:13 am
A few different things related to area exploration have been asked for.
The first is a list of runs by class / damage type. The second is better difficulty ratings for areas. The plan is to take the information from this topic and follow ups to update the wiki with improved area data.
Starting at the beginning, I am interested in finding out what players would find most useful.
1. What would be a good list of run types? The two different methods I can come up with is (a) based on prime class, or (b) based on play style - blast, stab, follower, sustain. What would your suggestion be on good categorization.
2. We currently use the following designations for level difficulties - newbie, lowbie, mid, high, and very high. There is also a group, small group and large group modifier that is optionally used.
Is this the best system to use? If so could we define some level ranges for these designations. Newbie = 1 to 2x20, lowbie = 2x20 to 1x40, etc,.
I think a level based system which indicates the minimum level to explore an area and not get insta-killed might be better. The system would use numbers such as (1, 1x20, 4x20, 1x40, 3x40, av40).
Advice would be appreciated.