by Stark » Wed Aug 03, 2011 7:05 pm
Caution: Wall of text. Preemptive tl/dr: Slothmud requires too much time investment for anyone but the most hardcore of players (which most people don't have the time commitment for). Recommended dropping exp requirements dramatically.
Just one person's personal preference, but I thought I'd throw it out there. First, some background. I've played in short bursts over the course of the last 10 years. I think the game is great, but the amount of time commitment that this game demands to get anywhere is just INSANE. In fact, for most non-hardcore characters, it's downright intimidating. I think it took me about 6-7 years (with breaks counted in years between playing sessions counted in months) to finally get my healer Stark to 3x40 and running in some chop groups. Not long after that, of course, 8x40 was introduced and a playerwipe executed. Pretty depressing. But hey, I gave it a shot. Came to find out that it will take even LONGER for my character to now even THINK about getting near to max level.
Slothmud has been around a long time, and during its existence, at least as far as leveling is concerned, it's catered much more to the core group of people who have the time and desire to spend hours after hours after hours on this game every week of every year. They seem to be the only ones with a chance at getting to 8x40 (or even 5x40). This focus on being "hard" and requiring such a long time commitment is the opposite direction that most games in the genre (and the people playing them) have headed during sloth's existence. Back in the day, it was common for most RPG games to do their best to kill you and require long hours of tedious grinding. As the genre has progressed, they've moved away from that model because most people really don't think it's fun. World of Warcraft, for an example of the most popular online rpg out there now, takes about a week of gametime to level one character to max level. Yes, I just cited world of warcraft as an example. I'm not saying I want Sloth to be like WoW, but you can take some queues from them. Every time they add some levels to the max character level, they make the lower levels quicker to get through to even things out. I couldn't even begin to guess how many weeks of gametime it would take to get a slothmud character to max level, but I would guess that if you even halved the time it took to get there, it would still be far beyond how long it takes to level a WoW character. And even World of Warcraft has evolved itself in its 6 years from a more hardcore (even though it wasn't really that hardcore) to a much more relaxed playstyle.
I really want to experience as much of the sloth world as I can. I want to try this type of character and that one. This weird classo and that one. But whenever I've logged in and start playing, the insane amount of time commitment required of me crushes my soul and I log off. Maybe some of the time I've spent playing WoW has made me soft. But I've enjoyed being able to get the full experience of multiple classes across different characters in WoW. Is it such a bad thing to deny of the players of sloth? To allow people with less time on their hands to have high level characters, or even multiple high level characters?
If the speed of leveling was doubled in this game, I'd probably come back for an extended period of time. I know the culture of this game probably won't allow for that to actually happen, but it would take something drastic like that for me to come back and stay awhile.