by Acedia » Thu Mar 31, 2011 3:00 am
I remember when Sloth used to be less whiny. I miss those days. Folks didn't complain about every minor inconvenience, or anything that made them actually have to think and plan ahead five minutes. There was actually a challenge from time to time.
Now, things are so easy. Everyone is homogenized thanks to 8 classes, with in sufficient variations. Greater hp/mana buffer too, for the aforementioned reason, so things are less likely to one shot you now. 1.1k hp is no longer an achievement, but the norm. For stabbers.
You don't even need to really hunt for spellbooks anymore; get to 6x40 and put it in your title, and someone will do the work for you, even find the peri for you, and tell you how to do everything so you don't have to do any troublesome learning.
Back to the thread topic.
My random complaint?
- Please fix squelch/notell: I remember back when I was active, getting asked every time I log in whether or not I needed a spell got fairly annoying right quick. Extend it to the public channels too!
Necros and pets. Using a class to its "fullest" extent. While we're at it, let's let all thieves backstab in a group, all monks deathgrip in a group, all warriors parry every incoming attack in a group, have bard songs be cumulative with each other in a group. Multiclass? Adaptability? Some semblance of balance? What's that? Adding so much extra chop power without any negative cost is a great idea, since anything negative by definition is bad. Or something.
Letting necro pets split exp, their main drawback, and then you no longer really need group members (hm! Why are necros such reputed soloers! Must be their dashing good looks). Just swell your group's ranks with necro pets. And now that everyone's a necro, the army size will be monstrous, not to mention the time it'll take to coordinate everyone trying to summon largely superfluous pets. And there's still that fun 8 undead limit before they start bickering/disengaging, but I'm sure that will be the next whine folks will complain about. Either that or whine that the regen after summoning pets is too long. Or pets are too weak. Or that they looked at you funny. I miss the days of eq groups where exp didn't matter and all that mattered was making the mob dead.
I remember two manning with followers. I also remember three and even four manning! With followers. Sometimes I got the exp, sometimes my friends did. It all balanced out. Or not. Who cared? No one was really keeping track. We still had a large net positive, and we enjoyed the experience. Bloodloss? Shrug. Whatever. More gutting please! Let's stand here and bicker, or just get on with our sloth lives.
I also remember with grim distaste standing around forever trying to fix protects, especially when a new fellow joined or people went afk or people who'd join then promptly go afk. And then all the non protters. Ugh. This tactics system simplified things greatly. You can decide front/back liner in several seconds, and the group can move before the tank's autolight trigger/stone skin falling message kicks in.
Oh noes, you died. There must not have been anyone around to raise you immediately. Do you want every run to be the same, where there is no risk of death or any deviation from the routine when killing the same exact mobs over and over and over again? I remember falling asleep often in the supposedly high danger desert/et/dot/yuanti runs because they got so repetitious with no real challenge nor change in Minstrel's absurdly efficient pace.
Back then, death actually held some weight. Now, scavenging mobs are the greatest inconvenience (that and lack of a key). So I lose x million exp. There goes y hours of playtime. Oh well, it's just playtime. It's when that time becomes "work" that I have to stand back and reassess how much fun I'm actually having.
Pardon me, digressing.
Folks will always whine. Some more than others. A few, a LOT more. Resolve one thing, appease them for a while, and then they'll come back and whine some more about something else.
Shyla, you yourself acknowledge that the immortals probably won't respond to this. Behind that faux nonchalant attitude, ever wonder why? Is it because immortals are evil, callous beings that are out to squash all fun by wielding the nerf stick blindly left and right? Maybe they get a kick from ignoring players and kicking puppies. Or maybe it's because they're human too and are understandably fed up with all the whining?
Exp should be given for just spending mana; cut out all the fuss in the middle. Or better yet, just for logging in. It seems like the illogical conclusion to this line of thinking.
tldr!
Acedia
playing Dead since 2005.