*Splork* wrote:Seriously, why even bother down this route? Chobbs kindly asked for suggestions and sure enough, one of our inactive players responds with the type of bullshit which drives the active Immortals away. Either way, if you have nothing to contribute to the thread in hand, maybe its time to to stop trolling and get back to climbing mount Everest for the 100th time.
Splork
jezer wrote:Agree Thraxas.
Fluffy... As hard as it is to get some of these items, maintaining form is actually an issue with your eq, and it's not a problem at high levels. As a druid, you need to work on drachma for shifted mana regen items. Mana regen that shifts is more powerful in proportion to mana regen that doesn't shift.
Filk wrote:jezer wrote:Agree Thraxas.
Fluffy... As hard as it is to get some of these items, maintaining form is actually an issue with your eq, and it's not a problem at high levels. As a druid, you need to work on drachma for shifted mana regen items. Mana regen that shifts is more powerful in proportion to mana regen that doesn't shift.
I doubt you understand the question now. I guess thats your eq at sloth3 5x40. It differs from mine for like 10mr shifted. Not that much, compared to 130 mana/tick minotaur eating now. And that is only 3x40 form. The far we go - the more it becomes. And i get only that extra 10mr at the very end. Not good compare result.
Design Rules
The secrets to a really long-lived, goal-oriented, online game of wide appeal
•have multiple paths of advancement (individual features are nice, but making them ladders is better)
•make it easy to switch between paths of advancementt (ideally, without having to start over)
•make sure the milestones in the path of advancement are clear and visible and significant (having 600 meaningless milestones doesn't help)
•ideally, make your game not have a sense of running out of significant milestones (try to make your ladder not feel finite)
Featuritis
No matter how many new features you have or add, the players will always want more.
Pleasing your Players
Despite your best intentions, any change will be looked upon as a bad change to a large percentage of your players. Even those who forgot they asked for it to begin with.
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