Vampire_Slayer Quest

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Vampire_Slayer Quest

Postby jezer » Thu Oct 07, 2010 9:37 pm

This quest used to be worth 120 drachma... but now the item is only worth 50dr - which will be worth even less when sold to the weaver. :evil: :evil: :evil: Another great moronic wth? nerfing change by the powers that be.

id vambraces
Ok.
You feel informed:
Object 'vambraces ruby studded ingame_quest *Jezer*', Item type: ARMOR
Item is: GLOW PERSONAL RESTRUNG 2x40-ITEM
Weight: 1, Value: 50drachma, Worn in: TAKE ARMS
AC-apply is -0.0
Can affect you as:
Affects: MANA by 15
Affects: REGEN_HP by 2
Only those who have attained supremacy in at least two classes may use this item.

------------------OLD STAT------------------------

id ruby
Ok.
You feel informed:
Object 'vambraces ruby studded ingame_quest *Apprentice*', Item type: ARMOR
Item is: GLOW PERSONAL RESTRUNG 2x40-ITEM
Weight: 1, Value: 200drachma, Worn in: TAKE ARMS
AC-apply is -0.0
Can affect you as:
Affects: MANA by 10
Affects: REGEN_HP by 1
Only those who have attained supremacy in at least two classes may use this
item.

---------------------------------------------------------

Caster types are probably better to keep it for their max mana mode now with +5 mana or extra magic missile when your in a pinch. Apparently +5 mana is worth about 100 drachma the old way. You can keep ya stinking +5.

You only get one shot at this quest by the way. If your worried about failing, get in touch with me as there are ways to do things safely.

Given the amount of drachma cuts, I really don't care about giving away complete walk throughs for drachma quests if you want them. If the imms show players this amount of decency, I'll return it by being an open book on quest information. Yeah there is a lot of drachma still in game, but it's pretty damn hard to get it these days with the lack of power compared to what we used to have. You can expect to get around 1000 drachma (soloish) before 4x40, after that I'm afraid it's mass grouping and hard slog to get anywhere... so maybe get the best and most expensive item you can first, then forget about it mostly would be my advice. There is upwards of 2000 drachma in ingame auto quests. I don't know all of them, but probably over 90% if your interested, I have complete personal quest db stored in a MySQL database, of course some have since been nerfed, if you were lucky you did a few beforehand. The real candy items are 3x40 items these days, a lot of in game forges and eq are comparable with drachma eq anyways, drachma eq is generally second rate.
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Re: Vampire_Slayer Quest

Postby Tuck » Fri Oct 08, 2010 1:28 am

that's bad news.
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Re: Vampire_Slayer Quest

Postby jezer » Fri Oct 08, 2010 1:57 am

I've just been to the beach hunting gemstones in crap weather :twisted: Good haul too! Anyways, as I am wandering along the beach pondering Life and the universe, I can't stop thinking about this thread.

First things first, I want to cut back on the venom in my last post a bit. I was still annoyed at the time. Sorry about that.

Secondly... a logical argument...

query high about beach-staff
High Priest of Wisdom tells you 'Certainly, Sir! Let me tell you about a knotted beach staff:'

Object 'staff beach knotted elite', Item type: WEAPON
Item is: PERSONAL
Weight: 0, Value: 175drachma, Worn in: TAKE WIELD
Damage Dice is '0D0'
Can affect you as:
Affects: MANA by 10
Only those who are at least adept magic users, clerics, druids, or
necromancers may use this item.

This here is a crap drachma weapon. It has less effect that the autoquest item yet it almost has the same price.

So why are the vambraces so cheap? Well a certain player got a bunch of drachma in a few days and so our immortals powered up and reached for their nerf sabres. They also made a video of this...

http://www.youtube.com/watch?v=HPPj6viIBmU

Now what is this attitude with immortals? A player is a high achiever and so you cut things down? A game is supposed to be fun... Doesn't this strike you as a wrong motivation? Why are things done here in the spirit of "haha, try to be that good again sucker" instead of "this might be fun for them!"

Can you please change it back to 200. I doubt more than 2 or 3 have done the quest. Also have you changed flux, interwoven and other autoquest items in a similar matter? I agree some of the quests that were changed gave a too benefical reward for very little work, but the auto quest items should have been left alone... and also the nerfs were given with the promise of new quests? Where are they? About 200 drachma has been removed possibly more. 90 in the vambraces, sins true name, preva is long gone, crossroads seems gone etc...

Can you see why us player react the way we do when this happens. It seems a deliberate effort to kick us in the guts instead of staying true to what games are actually about... being fun and fair!

Please fix.
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Re: Vampire_Slayer Quest

Postby *Chobbs* » Fri Oct 08, 2010 2:56 am

Mornin'

Interesting comparison. Clearly something worn on arms is perfectly equivalent to something wielded. The imms must be crazy/hate us all. -1.9 ac mystic chain mail must be 4 times better than the -.5 ac +2hpregen rings valued at 400 drachma, since they're totally comparable. Granted, a lot of the drachma gear is priced rather peculiarly, but I believe the item in question is a quest item that more often than not is sold for more drachma.

I honestly have no idea who changed vampire_slayer quest reward. I'm vaguely aware of some bug back in s3 where someone repeated the vampire_slayer quest over and over again to get potentially unlimited drachma. Or maybe it was some other exploit with the quest; you seem to know more about it than I do. But the point is, how dare imms close this loophole. Overachievers deserve infinite drachma for a slight oversight, since imms can't make mistakes, or something.

"Can we please get it changed back to 200?" I'm curious what is your justification for this 66% boost from your previously stated 120dr value. Out of the values you gave (1k pre 4x40 and a 2k drachma total), this 200dr for one quest must be totally balanced.

The new quests? I added those months ago, one of which you helped me with by reporting a bug not even 24 hours ago (which again, I am quite thankful that you did). I improved rewards for a few other old quests as well that were frustratingly hard, as per several players' suggestions. Improved pop rates on some quest items too, since some were horribly low. I did lowered drachma rewards for some silly gofer quests, taking out maybe a stunning grand total of 20 drachma. Take that!

The insultingly easy quests you mentioned were taken out a long time ago. True, finding the initial solution might have been tough, but who knows the intermediate steps anymore? Sin's_true_name? Yup, sure was tough just asking someone what the keyword was. Sapphire_gem? Two room walk, get item, give item, done! Preva was accidentally deleted (I think Akasha made a post regarding this almost half a decade ago), and without the proper notes to restore it, will probably remain so. If you have a copy of the steps I'd be more than happy to try reinstating it again.

Can you see why imms react the way the do when this happens? It seems they deliberately kick players in the guts instead of staying true to what games are actually about... being fun and fair, by devoting all this time and effort to try to create a fun and fair environment.

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Re: Vampire_Slayer Quest

Postby jezer » Fri Oct 08, 2010 3:15 am

Mr Chobbs, you have tricky way about you.

-1.9 ac mystic chain mail must be 4 times better than the -.5 ac +2hpregen rings valued at 400 drachma, since they're totally comparable.


I didn't say this, you invented it too try and make me look stupid. You do this a lot don't you! This is the second time you've tried this putting words in my mouth approach. I don't believe this at all.

I honestly have no idea who changed vampire_slayer quest reward.


Then why step up on take on scary whining Jezer of the sloth players union? Feeling a bit defensive? :lol:

But the point is, how dare imms close this loophole.


Once again you seek to show the world one of you dellusions... you make it sound like I support using loopholes... but then you just happen to mention I just reported a quest bug to you in my favour less than 24 hrs ago.

"Can we please get it changed back to 200?" I'm curious what is your justification for this 66% boost from your previously stated 120dr value.


The item is worth 200dr, it sells for 120dr. It's a bit embarrassing when immortal shows this amount of ignorance... I mean I posted the old ID value, and we know the weaver is a cut price dealer in second hand goods. I don't expect an immortal to know sloth 100% but that one was easy.

taking out maybe a stunning grand total of 20 drachma. Take that!


Ooooof! :shock: Mercy!

For the record, I thought you looked hot with the light sabre. :D
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Re: Vampire_Slayer Quest

Postby *Splork* » Fri Oct 08, 2010 4:25 am

I must admit, Im getting extremely annoyed with Jezer's wild accusations and rude comments towards the Immortals here, me included. In all seriousness, if you are not happy here, move on. If the game sucks as much as you continually say, move on. Find something fun to spend your time on.

I created this autoquest years ago, an autoquest which a player can fail at. Imagine that? I am also perfectly happy with a player keeping the item, as it was original intended for, or selling it for whatever drachma they can receive. The player has the choice, if you cant use the item, sell it. Simple as that. I can not imagine how a 15 mana and 2 hpr sleeve is being laughed at.

Im getting really tired of having to explain myself to one person on these forums and to be quite honest, I wont continue doing it much longer.If it comes down to shutting down the mud entirely or wiping one player because I have no desire to constantly fight them online, I know what choice I am making...

Its rather ridiculous that those of us who spend our only free time helping this game succeed and push into its THIRD decade of existence get as much bullshit as we do. There are less than Five Diku muds that have been going for as long as we have and we probably have the largest player base of them all.

When all is said and done, these forums, this website, and this game is run by the Immortals. Id strongly recommend to anyone using these avenues to approach us with some sort of levelheadedness, not necessarily respect but definitely not disrespect either. Its quite alright to disagree with choices, decisions, and changes that the game has undergone. However, it is not alright to continually insult, degrade, belittle, and attack those of us who keep this game moving along.

If a player has something they disagree with, simply post it or email one of the Immortals. They can also list it in one of the ideas or bugs list, as we check them daily. Those of us up here are in continual contact with many of our players via email and live conversations in-game. Lacing this forum with repeated insults and unfounded accusations is not permitted and will no longer be acceptable behavior.

Rather silly this post even needs to occur,
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Re: Vampire_Slayer Quest

Postby Tuck » Fri Oct 08, 2010 10:56 am

Don't feed Je... errr trolls.

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Re: Vampire_Slayer Quest

Postby Toxis » Fri Oct 08, 2010 11:27 am

What was wrong with sins true name or sapphire gem? They were different, and they weren't that much drachma in comparrison to what we need to buy big eq. Now we can barely kill epics to get 1 drachma. If you guys want to keep us at tri40, just remove the rest of the classes, there's no point.

2-3 rounds of man back lag.. Makes me want to be a healer, mkay thx.
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Re: Vampire_Slayer Quest

Postby *Splork* » Fri Oct 08, 2010 11:48 am

Drachma has no bearing on whether a player is tri40 or not, so I guess I am failing to see the connection there. It will probably make more sense to me once your mud gets up and running ( It should be near as its been in the works for what, almost a decade?).

As for the Autoquests, Chobbs spent quite a bit of time increasing those autos which deserved more drachma and decreasing a couple which he felt were severely out of whack. I believe he stopped making adjustments in either direction as the player reaction was too much but he may have a better idea regarding the two in question.

Man back lag has been reduced twice since its inception and I believe you yourself told me it was much better when the changes went live. Maybe it still needs slight adjusting?

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Re: Vampire_Slayer Quest

Postby element » Fri Oct 08, 2010 12:34 pm

sometimes I don't get how people want the game made ridiculously easy.

Drachma EQ/Books are made to be bought with drachma for a reason. Theer's a limited supply of drachma for a reason. These items make your character that much stronger. 1k drachma could potentially buy you 3 drachma eq that's much better than anything in game.

sapphire gem and sin's true name were ridiculous to be even considered autoquests. If you want the drachma, spend the time cycling the mobs. Of course that would mean actually doing some work isntead of botting in groups. Heck, people are too lazy to even cycle their own spellbooks.

it took me barely 2 weeks to get almost 700 drachma, and i have some items on me to complete a few others.

if cycling drachma mobs doesn't interest you, don't bitch about not being able to get drachma eq.

as jezer said, the vampire slayer quest can be done in such a way where u don't die. I did it with my previous character, and it isn't even that hard, except for 1 mob which i died to due to a lag spike. its drachma "reward" has been watered down for a long time, and it's kinda funny that nobody bitched up a storm till jezer came along.

people need to "adapt" to the game, not demand that the game be altered to suit your needs or lack of intelligence.

it used to be amusing how players would accuse the imms of trying to drive players away (yeah, they spend all the time and money building/coding a game so they can see ppl quit), now it's just getting plain retarded.

i think the most ridiculous gripe i've heard is how front line breaking makes someone have to actually pay attention in a group
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