On S3 there was something called reroll hell, enless cycling of tokens by many players to get killer stats and get them before levelling off vk. Any token could give killer keeper stats, but oct/die more like than hex, hex more likely than tri, the reason for doing before leaving vk was that die / tri could only be rolled upto lvl 20. Keeper stat totals of 80+ were common across players with 84/85 totals infrequent but possible.
When S4 was put together this was revamped, and reroll hell is lessened and many thanks to the imms for this.
Tri and die can now be rolled at any level, meaning there is no wait for stats before levelling off vk.
There are now only 2 types of token:
Tri token and single sided die are now identical and both will only roll a total of 70-75, so never keeper stats but never unplayable stats.
Hex and Oct are now identical both will now roll low or high with a workable ceiling of 82 total and a very rare 83 total (nothing above this), both also able to roll single digit lows as well. (This also means the drachma octs are of no more value than a hex ... who would sell 4 drachma for the 160k coins that seems the current going rate for a hex?)
While this means its easy to get playable stats by collecting a couple of tri at any point, there is a lot of interest and trade in hex and oct tokens to get the elusive keeper stats.
On S3 the going rate for a tri was 50k and a hex was 100k, this now seems to have changed so tri's are currently untraded except to shops and hex are going for anything from 150k to 200k each averaging about 160k.
This makes me wonder if it is time to increase the global pop rate for hex tokens to make tehm more common and so bring this value down to the more reasonable 100k they were on S3 and so make them affordable by newbie players?
Just a thought,
Thraxas