Valk Chars

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Valk Chars

Postby Toxis » Sun Jan 31, 2010 7:32 pm

*Immortals of SlothMUD*
--------------------------------
[ *Creator* ] Splork http://www.wintin.org
[ *God* ] Chobbs strongly attuned to the afk stratum

[pri sec ter qua qui hex sep oct] Players
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[ *Theologue* Cl:5.38 ] Toxis 101 mil xp my share, then regen'd ~
[ *Bandit* Th:5.37 ] Cizin [Legends] is teaching gfluid
[ *Myrmidon* Wa:5.31 ] Rogue [Legends] ICQ 441212148
[ *Healer* Cl:4.34 ] Zuzu
[ *Myrmidon* Wa:4.27 ] Badden is Good(en) at heart. ~<Dark_Knights>~
[40m 40c 40d 40w|22t 19n 13b 13o ] Tuk ~Dragonsworn~ WTB: EOYs.
[40o 40c 40n 38d|22m 22w 20t 18b ] Skyv ~Dragonsworn~
[40n 40c 40o 37b|22w 20m 10t 10d ] Acme is afk
[40b 40w 40c 36d|20o 16t 12n 11m ] Blackmore wtb gems
[40b 40d 40n 35m|23c 20t 13o 12w ] Kanae ~<Dark_Knights>~
[40w 40t 40c 33m|23o 22d 16n 14b ] Joesmoe always the same playin
[40c 40m 40d 33n|22t 8b 7w 6o ] Shyla turning 37 monday
[40n 40c 40w 31m|20b 20d 11t 11o ] Thraxas ~Dragonsworn~ would like
[40t 40m 40c 30w|22o 14n 11d 12b ] Scarlet [Legends]hr:3 death:2 lvls
[40t 40w 40c 30b|25o 13m 10n 10d ] Stab ~Dragonsworn~
[40w 40n 40o 27c|22d 21m 15t 14b ] Morn BattleMasher
[40m 40d 40w 27c|22n 18b 12o 12t ] Paka * Monster ~<Dark_Knights>~
[40t 40w 40c 26m|16n 9d 9b 4o ] Whiff >> http://www.retrode.org <<
[40d 40o 40c 22w|25m 14n 12b 10t ] Jezer a bit bored with sloth atm
[40b 40d 36c 19n|15m 12w 10o 10t ] Minstrel ~[DoW]~
[40w 40o 30t 24b|22c 20d 14m 13n ] Katie
[40c 40d 19n 14m| 5b 4w 4o 4t ] Wintin .
[40n 36d 23c 22w|12m 9t 8b 8o ] Necro Mancer ~Dragonsworn~
[40o 33m 20c 4n| 9b 0 0 0 ] Bennett darksight, succor, ice storm
[40t 30b 23c 13m| 9w 8n 8d 2o ] Tigris ~Dragonsworn~ afkish
[20m 20c 20d 20w|11n 10b 8o 8t ] Fallen Angel WTB Dirty Lunch Pail
[20c 20w 20m 20n|20d 20b 15o 10t ] Shidra has Shivals Corpse
[20n 20d 20c 20m|20b 20o 16w 12t ] Mud is the name and the game.
[20t 20m 20w 14c| 8n 7d 6b 5o ] Taraka of Hellwell, white rakasha at [20d 20n 20c 9m| 7b 6w 5t 4o ] Cozy bed in an extravagant castle.
[20w 20n 20c 8m| 8o 4d 0 0 ] Zlodiak is cycling tho elf, wtt gloves for
[20w 20c 15d 8t| 1m 0 0 0 ] Resouh the Unremarkable Wonder.
[20b 20d 12c 8n| 8m 6w 5o 4t ] Oboe the educational character name.
[20c 19m 4d 1w| 1b 1o 1n 0 ] Haruon sings an ode to zombie chows.
[20w 15b 6d 4m| 2c 1n 0 0 ] Pryme ICQ 580293676
[20t 9m 5c 1d| 0 0 0 0 ] Elena lost her name
[19w 19m 19c 8d| 4t 3b 3o 3n ] Ishara - Swordswoman, practicing her
[18c 8m 3d 3n| 3b 1w 0 0 ] Qq now out of notell
[13w 5m 2t 1c| 0 0 0 0 ] Iksion glad to come back after 13 years))
[12w 12o 7t 5b| 5n 2c 1m 0 ] Halcyon the paper tank
[ 1o 0 0 0 | 0 0 0 0 ] Kybryn the Untitled
[ 1w 0 0 0 | 0 0 0 0 ] Kerdon the Untitled
There are 44 visible players.
Highest total since last bootup: 47.

I really really hate seeing so many level 20's. It gets to be a pain leading when 1/3 group members are low level. What are the reasons we keep valk closed to >20 and is there any way to take away their reason to stay at level 20? I hate how it makes the wholist look too.

12 of 44 players are valkaturds, 5 more are lower than level 20.

I'd just like to know other people's thoughts on it.

-Toxis
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Postby Aaz » Sun Jan 31, 2010 8:14 pm

As for me i'm not going to leave valk until i'll finish jjd, all drachma quests and clown sleeves.
I already have 17mln exp on me that i dream to spend to my prime levels.
Looks like i'll level up to about 30 prime in the moment i'll leave valk.
Not a big problem for me, but i feel little discomfort with it.

May be making, for example, Sunday an open-door Valk day for all players will remove this discomfort. Ppl would be able to finish their forges/quests even at high levels, so they won't stick at 20 lvl.

/Zlodiak
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Postby Acedia » Mon Feb 01, 2010 6:09 am

[quote:2qw2vycs]I really really hate seeing so many level 20's.[/quote:2qw2vycs]

Solution: #gag [20
Problem solved.

Each person plays the game the way they want to play.
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Postby Xamak » Mon Feb 01, 2010 10:30 am

Toxis,

I have several valkers, along with a 3x40. Some of us actually enjoy parts of valk. For those that intend to level off, or if it's their first real char, its gonna take them some time to do the forges and AQ's.

I'm really not trying to be a smart azz here, but if you don't want valkers in the group, as leader that's your right. Or, you could limit the number of valkers so as to not mess up the front-line to back-line ratio.

My gripe is a little different on this issue. I don't really think it's fair in the groups for the larger valkers ( ie over 80-100 levels or so ) to suck so much exp when they proportionally don't contribute that much to the group. They can't normally be in the front line, their blasting is minimal, and cure serious is only mildly helpful. Yes, they could blind, curse or bash, and maybe even sing lion ( for 4 ppl ), but there is no way they are pulling their weight based on exp split.

Since I don't lead anything larger than 3 man though, it's not my call to make. Plus, I don't see the exp splits, so perhaps I'm wrong on this.

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Postby jezer » Mon Feb 01, 2010 3:04 pm

I know what Toxis is saying... you get a bunch of 20's joining a large group and all of a sudden the runs start getting shorter... a death is a loss of about 100 mana to the group, and even more when you consider time... against the recasting of spell durations being lost.

If Toxis started saying, no newbies in his xp groups he'd probably cop a bit of flak for closing it off. Maybe this thread highlights the point that sometimes the things leaders do may actually be in the interests of the group or though on the face of it may appear mean to others.

BH may be ok for 20's... but mystica and dweb is no place for them, and I for one admit to thinking... "here we go" when they join intercontinental xp.

Xamak makes a fair point as well, although there are plenty of players over 40 less useful than the likes of Mud and Shidra, and I'd have these two in my groups even for as little as entertainment and game experience. On several occasions Mud by choice will sit out mobs, it's a fair point, but I think Mud and Shidra are pretty bad examples of it, and lets face it, I don't know who else you mean... who else is 5x20+? I know it's just a point, nothing personal to them.
"Don’t let me become the man that I say that I despise."
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Postby Gimlet » Mon Feb 01, 2010 4:25 pm

how's it any different from ppl who join groups but are not paying attention 80% of the time and have near full mana at end of fights

or those who spam firewinds on mobs that are fire resistant

One suggestion would be to have a low level mini-raise spell that only works for lvl 20 and below, or to have these valkers bring their own raise dead wands if they wish to join groups and pass them to a buddy or something
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Postby *juggleblood* » Mon Feb 01, 2010 8:24 pm

This is a futile debate. Valk is not gonna get opened up.

I not discouraging you from discussing it. Just letting you all know.

I think Valk is awesome personally.
Talk to the clown.
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Postby Toxis » Mon Feb 01, 2010 8:49 pm

2x20's are no longer welcome in my xp groups until the admin want to do something about newbaturds.

Anyone thinking they're gonna be slick and be 20/19/19/19 or some stupid junk, know right now you're not getting in if you're doing that crap either.

I'm sorry all, but I don't need you soaking up our exp. If you think valk is so great, then start valk groups.

-Toxis
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Postby Xamak » Mon Feb 01, 2010 9:11 pm

Poit,

I like your idea of the mini-raise spell. I'd even be willing to forgo the raise exp on it! Your point is also well made regarding higher level chars ( players ) that aren't paying attention or doing their part. However, I think we all would agree that it's the leader's job to reprimand that person if they consistently are AFK, or not blasting/healing or whatever. I've certainly seen Toxis recall people who weren't paying attention.

In terms specifically of Mud and Shidra, they are both contributors. Mud clearly is an experienced mudder and knows much more "sloth lore" than I. My point wasn't to call either of them out. I guess my point is this - take two valkers with levels totalling 100 each. There isn't any way they are even close to adding to the group what one 3x40 char is adding. Assuming of course that the 3x40 is actually playing, paying attention etc. Yet, the valkers suck the same amount of exp, much of which is probably lost to cappage.

Toxis, I would suggest allowing a limited number of valkers in, depending on group size and area run. Certainly a couple could help, ie curse, blind,bash. However, having 1/2 dozen really starts to slow it down. Or, just title the group - Open level 21+ or Ask :)

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Postby *juggleblood* » Mon Feb 01, 2010 9:34 pm

[quote="Toxis":3hfws8j5]2x20's are no longer welcome in my xp groups until the admin want to do something about newbaturds.

Anyone thinking they're gonna be slick and be 20/19/19/19 or some stupid junk, know right now you're not getting in if you're doing that crap either.

I'm sorry all, but I don't need you soaking up our exp. If you think valk is so great, then start valk groups.

-Toxis[/quote:3hfws8j5]

Simple enuff. Problem solved.

Toxis is leading: NO NOOBATURDS!
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Postby *Splork* » Tue Feb 02, 2010 12:41 am

The way a player chooses to level is not an Admin's decision.
Last edited by *Splork* on Tue Feb 02, 2010 9:20 am, edited 1 time in total.
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Postby Toxis » Tue Feb 02, 2010 12:47 am

Design of areas, additions of drachma and damn good eq, and limiting the level restrictions to run those areas DOES MAKE A PLAYER DECIDE HOW TO LEVEL.

I guess someone forgot to put the 8x20 solo drachma quest on valk yet, right? Crap, now someone is going to do that.

-Toxis
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Postby resouh » Tue Feb 02, 2010 2:27 am

My gripe is this:

1. I am mainly a solo player due to my inability to focus only on the computer with two young children.
2. My 2x20 is the first char I have since p-wipe (yay, welcome back).
3. If I get the opportunity to join an xp group, it is now rather apparent I will be unwelcome due to my decision to finish drachma/jjd before leveling off. .... Or unwelcome due to my sarcastic personality ... but blaming it on my levels along w/ everyone else at this point :)

The leader chooses how to lead. Their group, their rules. But please don't decide the abilities/devotion/play-style of a char due to their current level. Especially since I can't just go out and buy an O. Pearl w/ my lev 20's bank roll. So I stay on vk till I pop cps for jjd or hit the 5 mil mark or whatever to buy one.


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Postby Gimlet » Tue Feb 02, 2010 3:47 am

during the limited number of times I've led since sloth restarted, I've never had a problem with newbies joining my groups.

I usually warn them before hand if I think they're going to die, and if they're willing to accept dying. I don't care about wasting an extra few mana to raise them if they do.

Most of the newbies who die in group due to not man-ing back or room procs or blasting mobs, are true newbies anyway. I never mind more bodies as more hits = more damage to mobs. The only way they ever slow my groups down is if they are afk and miss portals or all up. that is why I NEVER use the convocation spell. It sifts out the botters/afkers, and I'm quick to recall/ungroup anyone who isn't paying attention deliberately. I do not let ppl who are grouping while working follow me around, and I'm quick to explain to them why. It takes more then just setting a target and running to it to be a leader. I constantly monitor group hp/mana to see who's contributing and who's not.

How's a newbaturd or whatever deragatory name u wanna give them any different from people who make multitudes of chars, join groups to level up, then decide they want to start a new classo after 3 mths?

Hell some of these players solo more than 1mil xp a week, and don't sit at the inn/well when there aren't groups around.

If you don't want to allow them in your groups, that's your perogative, but to ask the mud to cater to your every whims is just egotistical. The mud isn't about you, and certainly isn't yours, and certainly more than just Matterhorn, BH Castle, and dragon mount.

So they want to finish all drachma quests on valk, what's wrong with that? Not everyone is interested in paying others to get drachma for them
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Postby Thraxas » Tue Feb 02, 2010 6:03 am

This is a silly conversation.

Its not a new topic of conversation and this thread adds nothing to it.

My first char on Sloth erm 2002ish I was encouraged to join a BH group while low level, told to come for the mega xp, I spent a while working out how to get to the group took a while, 10 mins after I arrived I was told sorry you're too small for this group, webbed and abandoned.

Small chars do not fit nicely in groups hitting big mobs, a strong front line will help some but they will most likely die repeatedly, that dosent mean they shouldnt join groups and be welcomed to them.

I was in the group that Tox led and prompted this thread, my xp rate did drop with newbies joining the group, it dropped from an modal rate of 18mill every 20 mins to 16mill every 20 mins.
Still fantastic xp and still better than I solo, newbies are no problem to me as long as they dont afk, can man back, and listen to grouptells well ... but then I dont lead anymore ...

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