I was just writing about hive when I realised something simple. With the 8 class system, immortals should have far better options to balance the progress of player power with eq. Here is how it is at the moment. And yes I know all you nit picky people... other classes allow you to wear other items that improve power, I'm making a point here about power and eq restrictions, this isn't about specifics or monks, although they are my example.
NW Monk (3 Total)
Hammered Breastplate Monk Guild Balrog's Temple -0.1 +1 Hit, +1 Hand Damage NMo
Pair of Heavy Gloves None None -0.2 +2 Hand Damage NMo
Ap Monk (4 Total)
Spiked Vambraces of Dho-tou Guard Monk Balrog's Temple -0.0 +1 Str, +1 Hand Damage ApMo
Handwraps of Kun-Tua Slender Monk Valkyre Guilds (Fokner Forest) -0.1 +1 Dex, +2 Hand Damage ApMo
Ad Monk (5 Total)
Banded Leather Arm Wraps Battered Woman Tel Makor -0.1 +2 Hand Damage, Perm Sneak AdMo
Banded Leather Sleeves Ettin Monk Tower's Temple -0.4 +2 Hand Damage AdMo
Elegant Leather Gloves Cleric Autumnal Forest -0.2 +1 Hand Damage ApC AdMo [AND]
Fingerless Leather Gloves Forged Castle Roogna -0.3 +1 Hand Damage, +1 Mv Regen AdMo Forged
EMo Monk (7 Total)
Aura of Pride Trista Bal Harbor -0.0 +2 Hand Damage, +1 Dex EMo
Leather Spiked Bracers Avatar of a Dwarven Deity Irda Sanctuary -0.5 +1 Hand Damage EMo
Sleeves of Black Ice none None -0.5 +1 Reduce Dam, +2 Hand Damage EMo Prime
Rough Leather Wristband Ogre Fletcher Ogre Caverns -0.1 +1 Hand Damage, -1 Int EMo
MMo (11 Total)
Heavy Brass Knuckles Flouncy teacher Elemental School -0.0 +2 Hand Damage MMo Prime
Ebony Sash Well-groomed man Irapuete -0.1 +2 Hand Damage, +1 Kick Dam MMo
Vial of Ashen Powder Brewed Cloud Giants -0.0 +2 Hand Damage, attaches to Diaphanous Gown only MMo Forged Clasp
SMo (12 Total)
Gauntlets of Thunder Forged Castle -0.2 +2 Hand Damage, Thunder damage proc SMo Forged
Gloves of the Yellow Rose Chaqpor-Wafqa Tel Makor -0.2 +3 Hand Damage, +10 Hp SMo Prime
Problems:
EMo only increases because of drachma eq... can't you make that a clasp btw, like who is going to buy it instead of avatar light?
Thunder Gauntlets - a moderate in difficulty forge is no better in hand dam than the NEWBIE gloves!
MMo monks can wear a vial of ashen powder attached to a Diaphanous gown... thats like SMo 4x40 at the earliest! It makes it sound like you buy gowns in BH auctioneer!
Ebony sash is lyme eq SMo 3x40
Ogre fletcher is a large mob and pops eq with a negative stat, when ya can kill the dragoons in castle black at 200k.
Apprentice Restricted Handwraps of Kun-Tua are almost better than guantlets of thunder!
Once you reach SMo, that's it... you've done as much as what is required to wear any monk eq... for the rest of sloth mud... you can do no better!
[color=red:14yxjvnf]What about 2x40, 3x40, 4x40, 5x40, 6x40, 7x40, 8x40 and avatar eq, and can't these items be spaced a little better on appropriate mobs? And if you can better restrict it in 40's, doesn't this give the immortal the ability to create HEAPS more eq and restrict it accordingly, NOT create problems or unbalancing the game, and give players lots of cool options? Can I not now make a +3 Hand Dam Non Prime Glove and safely restrict it to 6x40 without causing problems, or disadvantaging primes? The way I see it now, you can almost make ANY eq and restrict it far better than whats been done previously to balance the path of progress and keep everyone happy.
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Doesn't it strike you as odd, that an Avatar Monk has just as much dam in eq as a 1x40 monk, who has all his eq popped by higher players before hand?
Now I've used monk as an example, but this goes for all classes, there is so much power available now to better restrict powerful eq to higher players, and make the power of a player gradually increase as opposed to opening God's Wrath at Supreme Class level. What was done in 3x40 and Avatar Levels can now be done over 8 classes! And why don't we!