
Here is how it went...
[color=red:1wq5tl5a]A small red hamster hates your guts!
You circle around a small red hamster and expertly put her in a deathgrip.
<62hp 13ma 124mv +5al 1.3ac>
You wish that your wounds would stop BLEEDING that much!
<63hp 15ma 125mv +5al 1.3ac>
You maintain your deathgrip on a small red hamster.
<64hp 15ma 125mv +5al 1.3ac>
You wish that your wounds would stop BLEEDING that much!
<65hp 17ma 127mv +5al 1.3ac>
You maintain your deathgrip on a small red hamster.
A small red hamster is stunned, but will probably regain consciousness again.
<66hp 18ma 127mv +5al 1.3ac>
A small red hamster arrives from the east.
<66hp 19ma 127mv +5al 1.3ac>
You maintain your deathgrip on a small red hamster.
A small red hamster is stunned, but will probably regain consciousness again.
<68hp 21ma 129mv +5al 1.3ac>
You release your grip on a small red hamster.
<70hp 24ma 130mv +5al 1.3ac>
You tickle a small red hamster as you hit her.
A small red hamster is stunned, but will probably regain consciousness again.
You massacre a small red hamster to small fragments with your hit.
A small red hamster is dead! R.I.P.
You received 188 experience points.
Your blood freezes as you hear a small red hamster's death cry.
You get gold coins from the corpse of a small red hamster that's on the ground.
There were 28 coins.
[/color:1wq5tl5a]
Ok, so I am a 1.31 druid, monk secondary. I was wearing +2 hand dam eq and I had 11str... now for another test... oh yes... it's time for the big guns...

[color=red:1wq5tl5a]cast 'magic missile' hamster
Ok.
A small red hamster hates your guts!
You watch with self-pride as the magic missile hits a small red hamster.
<660hp 318ma 174mv +5al 1.3ac>
cast 'magic missile' hamster
You hit a small red hamster extremely hard.
A small red hamster is stunned, but will probably regain consciousness again.
You massacre a small red hamster to small fragments with your hit.
A small red hamster is dead! R.I.P.
You received 195 experience points.
Your blood freezes as you hear a small red hamster's death cry.
You get gold coins from the corpse of a small red hamster that's on the ground.
There were 28 coins.
[/color:1wq5tl5a]
That's right, my deathgrip does barely more than a magic missile... whats more, the last 2 rounds of my deathgrip do almost entirely NOTHING AT ALL. Of course this fact has been quite well known since sloth 3. In fact most monks release there grip after the first round, or the second round... which begs to question... what is the point of this skill. It may have always been this way... but in my opinion, then it's always been crap!
Now, I suspect that deathgrip isn't actually as bad as what I'm making out here... although the clear evidence is pretty damn damaging... I suspect that deathgrip is crap when you aren't doing much damage... ie, half of not much seems like nothing... but I did hope... Splork in particular, might consider reworking the formula for death grip to make it a skill worth using without +15 dam plus.
I also call into question the way it works in regards to, seemingly "halving the damage" of the previous rounds until it is released. This will nearly always make it so the last round is not worth holding the mob for.
When a level 31 secondary monk can't deathgrip a hamster, do ya think I'm within my boundaries to think this is not right? I do!

</rant>