by Ezekiel » Tue Nov 17, 2009 4:00 am
I don't agree with Toxis' approach but I do agree with his point. Juggleblood, you can say all you want that that mob proc has been there, he may have not been hit with it, but I've been mudding for over ten years and have seen that mob hit too, too many times and have NEVER seen it dispel ANYONE. I asked around from the veterans and got the same consensus. Toxis and Godz probably hit it the most, outside of the people I asked, and they agree that it never dispelled. Quit ******* with the damn mobs dependent on how people cycle things, how many people hit them, and adding autoquest stuff to commonly run xp/eq mobs so you are forced to beef them up. These three things are pissing off people that actually learn techniques and tricks to kill things... (or just people that have become accustomed to cycling things on an xp run and then *poof* there is a magical dispel/reflection proc that 'has always been there' yet never fired). Tweaking with things in these ways, such as how fallon, green dragon, and wu were changed...leads to nothing but veterans leaving who have found ways to kill these things with smaller numbers. Wanting people to group with larger numbers is one thing, forcing it when they don't is just bad imming.
*If you are claiming it was reflection, it's awfully funny that any time the mob has ever had it up over years of running, we've never seen it dispel the attempting dispeller before in groups.