I realize we have lost quite a few of the older players but the good news is, newer ones have been there to replace them. Overall , our playerbase is up by almost an average of eight players from this same time last year.
We have spent a great deal of time listening to you guys and for the most part improved or made adjustments accordingly. This was, admittedly so, a weak spot for me and a few others during our last version...
Some of the bigger changes so far:
1) Stability and lag improvements(I dare say this is the most stable this game has ever been in its almost 20 yr existence and the bug fixes last month have brought about an end to sloth oriented game lag)
2) Improvements to grouping and front lining
3) Vastly lowered death penalties and chances of losing levels
4) Runes allowing the customization of eq
5) Area totems allowing for increases in concentration, cheaper spell costs, better heal and spell damage, etc
6) Universal increase in equipment pop rates
7) More special days(increased regen and mob eqpop days)

9) Allowing players to level Avatar class at 4x40
10) tons of new spells and skills( especially for the weaker classes such as Bard)
11) slowly adding experience back to the game
This is only a small list but I felt I should list them. I would like to hear where you guys think we are overall and what changes you guys would like to see for our game. We all realize there are some things we are extremely biased and hard headed about but for the most part I really hope you guys understand that we are in this together and the continued success of Sloth relies on us working as a team.
Enjoy,
Splork
A couple projects that are almost done;
1) ranged combat is 95% complete and as soon as I find time to finish the weaponry, we will begin testing
2) A new up -to-date website featuring stuff such as an autoquest db that will help players locate autoquests and give them help with quest names and prizes and an area db that will show you if areas reset with people in them and how long the resets are!
3) A way to connect to sloth through just about any firewall
4) Hopefully, talking mobs will be worked on again