by Thraxas » Mon Sep 21, 2009 10:02 am
Yes a brownie or other pet would work, nice idea btw.
I guess the way I'd repond to it though is to ask have you typed channel list recently?
In the old days there used to be 1-3 active channels at most times and almost everyone joined a channel. People joined for safety in case of death (channel dropping), but the benefit they gained was getting mixed into conversations and meeting people, the sort of social exchange that is the key difference between a local text adventure game and a mud. Yes groups are where that can happen, as are clans, and gossip, but in group mostly chat is kept to a minimum, clans are sign up membership and gossip well its nice to be able to leave a conversation or filter it out while leaving gossip open at all times.
I think the channel drop 'glitch' may well have been a glitch or a bug and from a purest point of view should have been fixed / removed, but its had the unforseen consequence of killing a large part of the sloth social society.
[b:3e0hux0q]I previously raised the arguement that you should let us talk in channel when dead because we can anyway if only we all joined the same chat window / icq, but we play sloth for a reason, we like things simple. Why not add an extra feature to the game, set up a website channel, link to a chat window on the website so we can talk in game whether dead or not, and even join in the channel from the website when not even in the game (logged in to the website of course). [/b:3e0hux0q]
Encourage us all to work ad socialise together by building communication tools into the game rather than this silly situation that (even though not the intention) stops us working together, leads to frustration and bad feeling and silly sods like me posting inflammatory and emotive messages on the forum that while in hindsight were probably not the best approach are a true refelction of how I felt at the time.
T