by Dragoth » Fri Aug 14, 2009 5:35 am
This game is what separates men from boys! But i completely understand people who want to play a more relaxed and enjoyable game like WoW and its no surprise that we are losing players.
From what i have gathered over the years, the are a few reasons why people leave sloth.
Noobs leave because there isnt enough information to gather about the mud when they start playing. You log in Slothmud for the first time and there is nothing to welcome you, there are no messages telling you where to go and what to do. There is a newbie school, but how does a person who logs for the first time even knows where to find it? Only people who have friends on Slothmud have a chance of learning the game through their help.
Why do mid-level players leave ? Because the game becomes unforgiving, tiresome and repetative, you solo for ages all the same mobs getting your 3mil per run and 15mil per hour and then when you die, which eventually happens - there is noone to raise you because so few have raise skill, and then there are also people who dont even care or dont know the area you are running to get you out, so you lose half of what you have gained over the hours and get your stuff looted all over the area and there is usually noone to help you, and it does piss alot of people off.
I noticed that we had most players on when people like Toxis, ZuZu and Kulum were running their exp groups, because its just relaxing to sit back , get good exp and enjoy a good coversation while knowing you will be raised if you die. And i think alot of leaders will back me up on this - if a group CF's alot, people will leave - DEATH is the deterrent and its harsher when you solo.
There has also been a surprising amount of High levels leaving the game, think Stryx, Magi, Godmode and even Toxis stopped playing his cleric and now plays a war prime and i bet there are a few others as well who i forgot to mention. Iam only going to theorise here, but i bet its the lack of reward's at high levels and the obvious lack of progress. There is now no avatar after 4x40, which was driving most people to get to 4x40 and an insane amount of exp you have to get to become 5x40 and with no reward people see no point. And on TOP of that i have heard many stories from high levels that they were being snooped by immortals to see what they are doing, and if they were doing something which brought them exp faster than they should have been gaining in the eyes of the imms, stuff was nerfed - yep, that would make anyone throw in the towel.
Exp loss is a problem - but its not the biggest problem. I have lost a secondary just a week ago, and i have died about 40 times for the past 2-3 weeks i have been playing. I have decided to take a break now as well, but its mainly because im starting to see more flaws than joys in this game.
All this can be fixed, but immortals are just too old fashioned and unwilling to make the big changes that are necessary to make the game more involving. 4x new classes were added, insane amounts of exp required, no more avatar levels in easy reach and they kept nerfing stuff to slow people down until it drove all the dedicated players away. Now whats left as Mike says are some whiny noobs and those will leave because the game is too hard and unforgiving.
Last edited by
Dragoth on Fri Aug 14, 2009 6:24 am, edited 1 time in total.