Quest clues

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Quest clues

Postby Chelle » Sat Jun 13, 2009 12:18 pm

Hint1:
A black robe and cowl shrouds this massive, seven and a half foot tall
humanoid with the head of a leopard. He stands majestically above a
blackened alter. In his muscular hands are the intestines of some small
game he has gutted. Strange incantations can be heard coming softly from
between his clenched jaw as his free hand creates images with fine silver
powder in the air. A golden hilt can be seen tucked into a shadowy belt at
his waist. Strange wristbands with droplets of blood immersed in flames
complete the visage of this hellish foe of the living.

Hint2:
Pit of the Wurm
The stench of this pit is even more overpowering than the darkness from
which it eminates. Whole skeletons cover the floor, huge chunks of flesh
missing from the cadavers. The walls are dripping with a clear, slimy liquid,
the source of which also seems to be the source of the terrifying shreeks
threatening to deafen any ear. Puddles of blood have formed throughout the
pit, oozing from the ragged flesh of the latest victims.

Hint3:
Burned Laboratory
The entire laboratory has been utterly destroyed, everything that was
even remotely flammable was completely incinerated and everything else was
shattered by the blast. Small fires still burn around the room and thick
black smoke wafts through the enormous hole in the western wall.

Hint4:
The vision of the drow female fades out of reality revealing an ancient
deep dragon. The dragon is a fierce hunter of the underdark. It is a
subterranean dweller rarely known to the surface world. The hardened
scales of the dragon are an iridescent maroon color. Its fangs are nine
inches long and its breath smells of rotting flesh. The ancient dragon
fades out of reality and resumes the form of a dark skinned drow female.

Hint5:
Small clusters of warts can be seen on the chest of the creature which
happens to resemble that of a woman. The abdomen, however stretches into
the long body of a snake. Finger-sized snakes wiggle and jerk atop a
horrid, barely visible countenance. As you look at her more closely, she
smiles as her eyes glow brightly!

Hint6:
The dragon's body is enormous and her torso is covered in metallic rainbow
colored scales. From the body stretch five long snaking necks that are
topped with gigantic, leering reptilian heads. Each neck and head is
covered in scales the color of each of her evil minions. She swings her
powerful forked tail furiously and the razor sharp tips of her claws tear
into solid stone like it was butter.
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Postby Rigwarl » Sat Jun 13, 2009 12:22 pm

[indoors] [12:37 pm] [Location:The Dragon Mountain]>
The dragon's body is enormous and her torso is covered in metallic rainbow
colored scales. From the body stretch five long snaking necks that are
topped with gigantic, leering reptilian heads. Each neck and head is
covered in scales the color of each of her evil minions. She swings her
powerful forked tail furiously and the razor sharp tips of her claws tear
into solid stone like it was butter.
Tiamat the dragon queen is in excellent condition: [*******]

Tiamat the dragon queen is using:
<worn on head> a crystal helm..It emits a faint humming sound!
<held> a glowing sliver of steel..It emits a faint humming sound!

You attempt to peek at the inventory:
Top of the map
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Postby Chelle » Sat Jun 13, 2009 12:40 pm

Tiamat the dragon queen is dead! R.I.P.
You receive 12045574 experience points as your share.
You gain 2890937 experience and 10,000 gold for leadership!
Aaz receives 7011010 experience points.
Gera receives 3529506 experience points.
Diva receives 4842871 experience points.
Joesmoe receives 3803444 experience points.
Ultraviolet receives 5162891 experience points.
Marukai receives 7789300 experience points.
Norks receives 5833655 experience points.
Destruction receives 3529506 experience points.
Rigwarl receives 11312087 experience points.
Kulum receives 1004864 experience points.
Niteraven receives 1353367 experience points.
Ultros receives 1801395 experience points.
Belion receives 4842871 experience points.
Stryx receives 11798518 experience points.
Zuzu receives 14794231 experience points.
Rock receives 6095751 experience points.
Haar receives 1660266 experience points.
Tanat receives 969342 experience points.
Flicka receives 12170062 experience points.
Cizin receives 11192079 experience points.
Cry receives 3665195 experience points.
Ryder receives 2536163 experience points.
Knox receives 1898682 experience points.
Skyv receives 2950589 experience points.
Hitman receives 3396378 experience points.
Jex receives 1614503 experience points.
Anrok receives 6916604 experience points.
Assir receives 4382041 experience points.
Yaqui receives 3137801 experience points.
Filk receives 8926334 experience points.
Ferrum receives 7789300 experience points.
Doc receives 2049411 experience points.
Total exp for kill is 181805591.

Your blood freezes as you hear Tiamat the dragon queen's death cry.
Aaz gets a glowing sliver of steel from the corpse of Tiamat the dragon queen
that's on the ground.
Aaz gets a crystal helm from the corpse of Tiamat the dragon queen that's on the
ground.
Aaz gets gold coins from the corpse of Tiamat the dragon queen that's on the
ground.
Aaz splits 80383 coins. Your share is 2435 coins.
Aaz gets Top of the map from the corpse of Tiamat the dragon queen that's on the
ground.

:)
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Postby Chelle » Sat Jun 13, 2009 12:49 pm

a piece of a map (mob 1):
eeee

a piece of a map (mob 2):
ennee

a piece of a map (mob 3):
seeen

a piece of a map (mob 4):
eeese

a piece of a map (mob 5):
sesee

Top of the Map (mob 6):
read map
Friends,
Take the Spirit of Bal Harbor from Thordfalan to the Island.
From the Island's dock, run east, east, north, east, south.
Last edited by Chelle on Sat Jun 13, 2009 1:28 pm, edited 5 times in total.
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Postby Rigwarl » Sat Jun 13, 2009 12:51 pm

The immense frame of the Craw Wurm pulverizes whole skeletons beneath its
weight, grinding them into a fine powder. Decomposing flesh clings to the
hideous fangs protruding from the cavernous mouth of the wurm.
Overwhelming odors eminate from the scaly skin of the beast. Its deep
black eyes scan the pit, looking for its next meal while it bellows in
hunger.
The Craw Wurm has some small wounds and bruises: [*****--]

the Craw Wurm is using:
<worn on head> an open-faced, shiny steel helm
<held> a glowing sliver of steel..It emits a faint humming sound!

You attempt to peek at the inventory:
a piece of a map
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Postby Rigwarl » Sat Jun 13, 2009 12:58 pm

Small clusters of warts can be seen on the chest of the creature which
happens to resemble that of a woman. The abdomen, however stretches into
the long body of a snake. Finger-sized snakes wiggle and jerk atop a
horrid, barely visible countenance. As you look at her more closely, she
smiles as her eyes glow brightly!
Medusa has quite a few wounds: [****---]

Medusa is using:
<worn on legs> titanium greaves..It emits a faint humming sound!
<held> a glowing sliver of steel..It emits a faint humming sound!

You attempt to peek at the inventory:
a piece of a map
an exquisite mirror..It has a soft glowing aura!
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Postby Rigwarl » Sat Jun 13, 2009 1:06 pm

[indoors] [8:43 am] [Location:Xanthippe]>
The vision of the drow female fades out of reality revealing an ancient
deep dragon. The dragon is a fierce hunter of the underdark. It is a
subterranean dweller rarely known to the surface world. The hardened
scales of the dragon are an iridescent maroon color. Its fangs are nine
inches long and its breath smells of rotting flesh. The ancient dragon
fades out of reality and resumes the form of a dark skinned drow female.
An ancient deep dragon is in excellent condition: [*******]

an ancient deep dragon is using:
<worn on body> a runed shirt..It has a soft glowing aura!
<held> a glowing sliver of steel..It emits a faint humming sound!

You attempt to peek at the inventory:
a piece of a map
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Postby Medios » Sat Jun 13, 2009 1:11 pm

ill be back in 10 min
medusa looks like one
Fight the Good Fight!

~[DoW]~
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Postby Rigwarl » Sat Jun 13, 2009 1:26 pm

[indoors] [5:41 am] [Location:Tabaxi Wilds]>
Anrok looks at the tabaxi lord.
A black robe and cowl shrouds this massive, seven and a half foot tall
humanoid with the head of a leopard. He stands majestically above a
blackened alter. In his muscular hands are the intestines of some small
game he has gutted. Strange incantations can be heard coming softly from
between his clenched jaw as his free hand creates images with fine silver
powder in the air. A golden hilt can be seen tucked into a shadowy belt at
his waist. Strange wristbands with droplets of blood immersed in flames
complete the visage of this hellish foe of the living.
The tabaxi lord is in excellent condition: [*******]

the tabaxi lord is using:
<held> a sable blood rune

You attempt to peek at the inventory:
a piece of a map
a glowing sliver of steel..It emits a faint humming sound!
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Postby Chelle » Sat Jun 13, 2009 1:32 pm

Dirs to Temple of Neptune:
3eseses2ee2n2e4es3en from East Bamboo Gate
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Postby Chelle » Sat Jun 13, 2009 1:39 pm

EQ so far...

Object 'crystal helm', Item type: ARMOR
Item is: HUM
Weight: 3, Value: 250000gold, Worn in: TAKE HEAD
AC-apply is -0.0
Can affect you as:
Affects: MANA by 10
Affects: REGEN_MANA by 1
Only those who are at least supreme magic users, clerics, druids, or
necromancers may use this item.

Object 'helm open faced', Item type: ARMOR
Item is: EVIL MAGIC NO-DROP
Weight: 0, Value: 241000gold, Worn in: TAKE HEAD
AC-apply is -1.2
Can affect you as:
Affects: REGEN_MOVE by 3
Affects: MOVE by 10
Only those who are at least master thieves or monks may use this item.

Object 'mirror exquisite', Item type: TREASURE
Item is: GLOW MAGIC
Weight: 1, Value: 615000gold, Worn in: TAKE HOLD
Can affect you as:
Affects: HITROLL by 1
Affects: MANA by 10
Only those who are at least experienced magic users and also apprentice
clerics may use this item.

Object 'greaves titanium', Item type: ARMOR
Item is: HUM MAGIC 3x40-ITEM
Weight: 20, Value: 220000gold, Worn in: TAKE LEGS
AC-apply is -1.7
Only those who are at least supreme bards, and have attained supremacy in
at least three classes may use this item.

Object 'shirt runed', Item type: ARMOR
Item is: GLOW
Weight: 5, Value: 665000gold, Worn in: TAKE BODY
AC-apply is -0.0
Can affect you as:
Affects: MANA by 7
Affects: DAMROLL by 1
Only those who are at least experienced magic users, clerics, thieves,
warriors, druids, necromancers, bards, or monks may use this item.

Object 'rune sable blood', Item type: ARMOR
Item is: NOBITS
Weight: 5, Value: 175000gold, Worn in: TAKE HOLD
AC-apply is -0.0
Can affect you as:
Affects: MANA by 15
Affects: REGEN_MANA by 1
Only those who are at least supreme magic users and clerics may use this
item.

Object 'ring flames', Item type: ARMOR
Item is: HUM
Weight: 1, Value: 429000gold, Worn in: TAKE FINGER
AC-apply is -0.0
Can affect you as:
Affects: MANA by 5
Affects: REGEN_MANA by 2
Only those who are at least adept magic users and also experienced clerics
may use this item.

Object 'sphere darkness dark orb', Item type: LIGHT
Item is: HUM
Weight: 1, Value: 75876gold, Worn in: TAKE HOLD
Can affect you as:
Affects: INT by 1
Affects: CON by 1
Only those who are at least experienced clerics, thieves, or monks may use
this item.

Object 'sash earthly desire', Item type: CONTAINER
Maxweight: 25
Item is: HUM MAGIC
Weight: 1, Value: 28947gold, Worn in: TAKE WAIST
Can affect you as:
Affects: STR by 1
Affects: MANA by 10

Object 'suit spiritual spirit armor', Item type: ARMOR
Item is: GLOW BLESS
Weight: 3, Value: 91653gold, Worn in: TAKE BODY
AC-apply is -1.9
Can affect you as:
Affects: KICKDAM by 1
Affects: HAND_DAMAGE by 1

Object 'bracelet sea foam', Item type: ARMOR
Item is: GLOW BLESS
Weight: 1, Value: 34567gold, Worn in: TAKE WRIST
AC-apply is -0.0
Can affect you as:
Affects: MOVE by 15
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Postby Chelle » Sat Jun 13, 2009 3:26 pm

The items have been split. The rule was one random to a person. A person who randoms more than once does not get his following randoms counted after the first one. The people who won must have the restricts to use it or must be close to it unless it's a cp.

That's a rule I just went with and it seemed to work, plus we did manage to follow the rules except for that little slip-up with the sable rune but was later rectified.

I thought that went pretty well but there were still people who complained. I don't mind, it would be good if we kept getting opinions to form the 'perfect' way to split eq so it doesn't get this messy in the future. So the people who weren't satisfied with the way the eq was split, please let me know how the system could have been improved or whether it should be scrapped altogether and what might work better.

Thanks for following and good luck with the rest of the temple.
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