Questing

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Questing

Postby Chelle » Fri Apr 24, 2009 2:32 pm

From website, under "Questing":

[quote:1rivo6f4]Types of Immortal quests include;

# Pied Piper

- The contestants have a limited amount of time to gather as many
charmed, animated mobs as possible. The player with the most
followers in the given amount of time wins.

# Capture The Flag/Rescue the Princess

- Two or more teams who have a flag or mob that must be returned to one's own base.

# Kill that thief

- A player(s) is made an outlaw for a set period of time.
The idea is to kill the player. The killer can win a prize, the thief
usually only wins a small prize.

# Paper trail

- There are many variations to this. But we usually start by
littering the mud with a unique but worthless item. Players have to find
as many as possible. The more collected the better the prize.

# Hunt the mud

- You will receive a list of clues; you will have to identify
where they are located on the mud. The more correct clues the higher the
score, the better the prize.

# Pub Quiz

- Usually general knowledge or Sloth related questions, usually
resulting in spell prizes.

# Arena/Tourney

- Players pit their wits against each other to the death.
Usually a one on one fight where the winner proceeds to next stage.

# Collect the Clues

- There are a multitude of variations, but basically in solo or groups
you all start with one clue and have to kill mobs answer riddles till
you have all that is required to win.

# Area Opener

- Usually everyone gets together to defeat this new area.
Sometimes there's an evil storyline that makes it a lot harder than usual.

# Map Quest

- A way to update and revitalise the maps on the web page.

# God Chess

- Players are designated a piece and when given order attack requested piece.

# Chaos Arena

- Everyone attacks everyone at the same time. We usually do this
on a separate port so that we do not bother those players who do not
wish to participate. [/quote:1rivo6f4]

I may be incorrect on this, but it's been a while since we've had any other quest aside from Collect the Clues.

I think a lot of ideas for the other quests are a lot more interesting. With Collect the Clues, we mostly sit in a group and hack at big mobs when the time comes. The more knowledgeable players explore areas based on clues, while the relatively clueless ones and lowbies sit back and AFK until the next mob is there, and random for quest eq at the end of it.

The problems with these are:
1. The people who contribute more than others don't always get what they deserve. Instead the items get taken away by those who did nothing but random and win. I'm personally not a very big contributor in these kinds of quests because I don't know the MUD that well, but I can see why they get angry quest after quest of not receiving useful eq after contributing so much.

2. Lowbies and those less knowledgeable can't help even if they wanted to. In the end they don't learn anything aside from follow leader, assist tank, and random.

3. It's getting a little dry, to be honest. We could use some variety.

I'd personally suggest stuff like Capture the Flag or Chaos Arena.

In CTF, everyone gets to play their part and a little competition would make things a lot more interesting. We get two team leaders and they random to see who gets first pick. They pick alternately from the list of players who signed up for the quest. Each team will try to hit a mob or steal the flag from the opposing team. Best of x number of rounds wins a sack of goodies that get passed to the leader.

I'm a personal fan of Chaos Arenas. My take on it is that it will be on a different port, and everyone starts off at the same level. We can choose our own classo and we're automatically given practice points (like in the older days without spellbooks) and we have a little time before it starts to choose which skills and spells we want to level, and maybe choose an item or two from a given list. We have a few last man standing rounds and the best of x number of rounds wins. A choice of eq is given to the top 3 winners, maybe quest high, quest medium and quest low eq respectively.

I understand these take a lot of work, and I'm not complaining that immorts aren't working to give us quests. I understand it takes a lot of time to even get started on a Collect the Clues quest but I think it would be a lot more interesting if we can try a variety of styles of quests.

I know the imms are still busy fixing a lot of aspects of the MUD like Lyme etc., but I thought I'd just share what I thought about quests.

Also, instead of giving godsanc to everyone from time to time (although this doesn't happen much anymore), I'd suggest we maybe try some random quizzes and the winner gets a godsanc - just like how it was in the old days.

Feedback please and thank you :)
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Postby Weasel » Fri Apr 24, 2009 3:24 pm

Heh.. Kill the Thief.. I think it was Dot (or was it Splork?) who decided one day out of the blue that it was open day on Weasels.. had most of the mud chasing me around trying to pkill me for a while lol.
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Postby *juggleblood* » Fri Apr 24, 2009 4:59 pm

Good suggestions, except personally I'm against handing out any kind of quest eq anymore. I'd like to see the questshop rounded out and just give out drachma rewards.

I can't think of a single instance where quest eq has been given out that hasn't resulted in fighting and hurt feelings.
Talk to the clown.
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Postby Medios » Fri Apr 24, 2009 5:44 pm

If the drachma shops are updated from garbage I am all for this. Your absolutely correct about quest eq, everyone gets hurt feelings. I have led plenty of quests and most people just spam and talk and don't pay attention. Then at the end they want the high_limit! as if they figured out a clue or did anything other than spam firewinds.

Fixing drachma eq to correlate with high_limit stuff that used to be around would be awesome.
Fight the Good Fight!

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