High levelers farming newbie areas

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High levelers farming newbie areas

Postby *Splork* » Tue Apr 21, 2009 11:30 pm

Im a little frustrated right now. We make some nice changes on the player's behalf, just to find out some players are probably going to ruin it for everyone.

It appears that several high level players are farming the lowbie areas for tri tokens. Why on earth, I do not know since they can not give you great stats or even really good stats.

If these high level players can not leave these areas alone we will be forced to return tri tokens to under level 20 to prevent these players from killing mobs that newbies need, especially now with this restart. Tri tokens were meant to give a player playable stats, maybe even keepers, until they can search for hexes. They were also meant to be used as an emergency token- if you rolled something bad with your hex,roll the tri and get playable stats again.

Enjoy,
Splork
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Postby Toxis » Tue Apr 21, 2009 11:41 pm

I think they're running them for gold. Gold is very hard to run right now for any type of low level. My suggestion would be to make some low level gold mobs or give treasures to mid leveled mobs that you can sell for little more than tri tokens.

-tox
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Postby Vixn » Wed Apr 22, 2009 12:22 am

Nods, more random treasures like emeralds, rubies and such on midlevel mobs could help to fix it.


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Postby Mosaix » Wed Apr 22, 2009 12:28 am

I agree with Tox about the gold. Make the gold value of a tri-token 0 or some low amount like 100 coins. Right now they are about 20k each time you sell one.

Second if the few bad eggs keep farming tokens after the gold value is changed, then id say make the farmers lives hell. And also return the token to under level 20.

Good luck, it will be fun to play this summer again. Good changes.
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Postby jezer » Wed Apr 22, 2009 1:33 am

Don't just address the newbie farming problem with a band aid by making tokens worthless. Address the root of the problem... Mobs aren't giving enough gold. Groups are useless coins.

Gold has been nerfed, and it's going to be taken from animal mobs... the game is slower and harder than the previous sloth, we can't really sell or cycle eq for sale like we used to be able too, as we all are small and everyone needs what is popped these days. Item values don't generally reflect the price they are worth at auction, except a small subset of item which include tokens, hence their current value.

I've seen shops with 9 tokens for sale on most continents, it's a gold problem, not a token problem.
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Postby Shyla » Wed Apr 22, 2009 7:43 am

changing the tokens is NOT the solution....once again we are talking about punishing the whole mud for something some people are doing...they still get what they want and then it is imposed on the rest of us. It doesn't set the right kind of precedent. If there is abuse going on stop the abuse at the source. Trust me if there is a problem the people on the mud will let you know who is the problem. please stop changing things because we have jerks that are abusing it. abuse the jerks.
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Postby *Splork* » Wed Apr 22, 2009 8:30 am

Some things have to fall on the players to patrol, this is one of them. We do not have the time or personal to patrol this situation.

Mosaix had the exact response that I wanted to hear.

We are not removing gold from all animals and any gold that we have removed from mobs have been placed elsewhere ingame.

Enjoy,
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Postby kilslug » Wed Apr 22, 2009 8:35 am

I've been selling any tokens that pop cause I think I have good stats now and I ended up suffering before the wipe because I played the token game and wound up not being able to carry anything.

I agree with Shyla, dont punish the whole for what some are doing, go after the abusers and the problem will be fixed.
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Postby *Splork* » Wed Apr 22, 2009 10:45 am

Single sided die can now be used by any level player, they are identical to tri tokens. What I mean by this is, they use the same stat roller.

I have added this die to more random pop lists.

If I continue to see high level players farming lowbie areas for tri tokens, I am going to return the tri token to under 20 and the single sided die will be the emergency token for higher level players.


I am hoping I will not have to do this but in case I do, the single sided die is a nice and FAIR replacement.

Enjoy,
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Postby firebrand » Wed Apr 22, 2009 12:36 pm

why not make the animal mobs drop vendor trash? i.e. use the guts slots when building the mobs to make stuff like hides and intestines and a couple other items that are useless for anything but selling for cash. i.e. a lowbie animal mob could have hides and bones and intestines to sell for 1 - 5 coins, and higher level mob guts could potentially have higher values. just a thought. flame on.


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Postby Kanae » Wed Apr 22, 2009 1:15 pm

Just a simple question.. splork me if you like :P

I tend to hit a low level area like kobolds for the potions it pops.. With low ac and low strength and little coin..buying bone armor, resist webs and refresh potions at shops is costly.. I do tend to bow to the little guys already in the area and come back when its free. So am I to be punished for using these potions? Am I to be considered farming a newbie area?

As I see it.. Changes where made that have been improvements..better group xp for little characters. Change in how much xp you get for hitting the same mob repeatedly..These things point us in a direction for cooperation as a group. To encourage us to explore more areas. By nature we are gathering what we know where we know we can.

Take the time to check and see if anyone is in the area. Offer to run a group with the little guys and split the rewards of selling items. Yes it can be a challenge to keep them alive, but 2 things can and will happen. They will learn more of the skills a group requires.. Man up ...man back..when its safe to bash the mob and not get your casters attacked.. The xp they gain may be small in comparison to their one kill but if you multiply what they get with the number of kills you do in the same time you will see they are gaining more in the group. And you may get a new perspective on sloth as a whole.
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Postby Magi » Wed Apr 22, 2009 1:46 pm

Your complaints about limited gold are falling on deaf ears.

Now, I didn't play much yesterday, but I did hit a handful of mobs. This afternoon, [b:djg3keua]every[/b:djg3keua] mob in my kill list has roughly 18% less gold.

It's too early to tell if gold is atrophied like xp (unlikely), or if someone just has a trigger to nerf whatever Magi is cycling :)

The admin will tell you that they don't remove gold, they just 'move it around'... to mobs that are never hit, and won't ever be hit because they aren't worth hitting (just a guess). In my mind, gold that no one will ever get is the same thing as no gold.

If the struggle to get enough gold to level is your idea of fun, then Slothmud IV is definately the place to be. Apparently it's a major selling point of the new version.
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Postby *Splork* » Wed Apr 22, 2009 2:04 pm

We all know that gold is very valuable in the beginning of the game, when we are all low levels.

The admin will know if we have done our job correctly if it maintains its value in a year from now, in five years from now.

Looking at your stats Magi, you are not struggling to gather gold to level. Matter of fact, looking at both single 40 players, neither of you are struggling to find the gold to level. Gold becomes easier as you level.

As an admin, Sloth needs to make sure that the gold ingame does not get out of hand and this process started two weeks ago with the restart and continues today, tomorrow, and in ten years...

Call it a nerf, call it whatever you want to be honest. The amount of gold that is ingame for higher level mobs is obnoxious and yes, it has been reduced. However, It has not been reduced for lower level mobs because we are quite aware of the fact that it is difficult to gather gold when you are starting out.

Enjoy,
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Postby Autolycos » Wed Apr 22, 2009 5:13 pm

I think Splork just likes to double post.
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Postby Autolycos » Wed Apr 22, 2009 5:14 pm

I think Splork just likes to double post.
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