I get the feeling in the past builders have put secret rooms into their areas... with impossible trig traps to enter... and then just told there favorite buddies, who lord it over everyone else. In some cases it would seem discovering the entrance is impossible without inside information... for example, how the heck did one person figure out that you had to go to onyx tower in AH, after making a dream catcher, to enter a room, to charm a mob, to take him to a mob on SS to forge... is there some note with this information? Or did such and such tell there best friend.... who told people in his clique?

I remember a year back about 5 old tard's trying to get past the ward in crystal falls with no success... this is crap! Everyone should have an equal chance of trying to get past these things, without being a personal friend of the area builder.
Another problem is that the skills required to find these secrets are class dependent. Now I know there was a secret there as I had perception up... but I had no idea what it's called until a thief came along with spy. Sneaky took me to a room in ET, where you can't even get the name of the secret.
I'll freely admit, I'm impatient, and inexperienced in finding and identifying these secrets... but no more than 90% of the mud... I tend to think logically and have trouble with lateral thinking. I hate those puzzle books that make lateral thinking seem like higher intelligence! As much as this thread is another complaint

Maybe list some common phrases/skills used to open some of the secrets in sloth... it gives a 'vibe' of the kind of things that might work, when we come up against stuff.