Demonology

Use this forum for general discussions

Demonology

Postby Liar » Fri Jan 23, 2009 1:08 pm

As a mage prime I always think of a ways to change or add something to mage class first. And here what I thought of. Currently mages are mostly raw power of blasting, with few additions like haste to enhancement and slow to debuffing. On the other side monsters in game can summon other monsters or minions to their aid. Isnt it natural for mage to be able conjure something too? Right now necromancers, druids, clerics can in various ways get some minions. Wont something like demonology be naturally mage skill? Okay I know, just another summoning spell, but for mages? But lets say those pets wont be fighting ones. They wont take your damage or damage your enemies. These pets may affect mobs, player or just surroundings. Purely like chan chu or eudaemon supplications.
Here might be some of spirits or demons or elementals? :

one that gives small amount of regen to player (of course doesnt stack with bard song)
one that procs at mob from time to time - maybe slow or silence
one at avatar levels that can give like 5 spell bonus or spell bonus + heal bonus at highest levels
low level version might boost one stat for time its being summoned(it contradicts with spell stats being avatar spells, but you cant benefit from other summons when you have that one)
one that might reduce monster procs penalties, affecting just a summoner
one that can affect room like casting inferno(or is that one cast on mob?) or fog and such
one that can search for caches? telepathy spell is really useless :(
and so on...

As bards are close to mage class in terms of spell casting, maybe can give them that ability too, probably with shorter range of summons or just different summons.

Truth, greedy little teapot
Liar
 
Posts: 15
Joined: Wed Mar 22, 2006 2:52 pm
Status: Offline

Postby Dragoth » Fri Jan 23, 2009 6:38 pm

What's the weather report for hell nowdays ?
User avatar
Dragoth
Triple 40 Poster
 
Posts: 401
Joined: Tue May 25, 2004 3:37 pm
Status: Offline

Postby Rynquald » Fri Jan 23, 2009 8:10 pm

Obviously this is never going to happen since it would almost certainly unbalance mages (magi?) to a drastic degree. But personally my daydream summoning skill has always been golem making. If the raw material for them was various different chunks, it would be great to watch their value skyrocket.
Be quiet or i'll stab you quiet -BM
User avatar
Rynquald
Triple 40 Poster
 
Posts: 390
Joined: Mon Apr 11, 2005 8:21 pm
Status: Offline

Postby jezer » Fri Jan 23, 2009 10:28 pm

Cool ideas, I thought druids are traditionally more the elementalists though, and maybe mages more along the lines of sentient drones or golems.

There could be lots of cool things made around the traditional fire, water, wind, ice earth etc... almost like another peri strata system... I nominate Judge to code this awesomeness secretly while evil splork is on holidays.

In any case I think any class extenstion for SAv's would have universal support, especially since the player base is biased to die hard mudders these days.
"Don’t let me become the man that I say that I despise."
User avatar
jezer
Hall of Fame Avatar Poster
 
Posts: 1433
Joined: Mon Oct 17, 2005 4:08 am
Status: Offline

Postby Widow » Sat Jan 24, 2009 3:14 am

I do like the idea that the mage class have a 'summon' ability and for it to focus on demons and the outerplane dieties is a neat twist.

As for who is closest to the mage class, I gotta say necro is much closer than bard, but that's another thread.

I propose that you have the ability to leverage that information from demons like some of the bard spells, but with a higher degree of accuracy.

Levels 1 - 10: demon imp provides 'danger sense' warnings similar to kenning
Levels 11-20: demon fiend can run to mob in zone (by passing doors, etc) and look at mob (similar to spirit watcher) but then gives specific description to mage regarding items loaded
Levels 21-30: demon fury provides additional information beyond 'consider' levels. For example, damage and hit point comparisons.
Levels 31-40: demon fiend dante gives mage information on mobs that begin aq's/forges in zone, offers helpful keywords, etc.

Thoughts?
Necros are the life of the Undead party.
User avatar
Widow
Double 40 Poster
 
Posts: 181
Joined: Wed Aug 22, 2007 3:10 pm
Status: Offline

Postby Bazilus » Sat Jan 24, 2009 5:17 am

I like this idea, really be helpful and fun.

Bazilus the crazy Python
User avatar
Bazilus
Double 40 Poster
 
Posts: 105
Joined: Fri Feb 20, 2004 6:38 am
Location: Moscow, Russia
Status: Offline

Postby Assirian » Sat Jan 24, 2009 8:43 am

imho:
give golems to mages,
let bards tame animals,
left demons for cluriks..
hm.. what else?
ah, and yes, give us 5x40 proc on mace :)
and no need that bread :)
Assirian
40 Prime Poster
 
Posts: 51
Joined: Sun Feb 05, 2006 10:20 am
Status: Offline

Postby marge » Sat Jan 24, 2009 1:49 pm

on a simper note: mages should at the very least be able to dispel a particular spell. U'd think the advanced mysteries of magic would make a mage more knowledgable about auras than thieves who can pull a specific spell off someone else and put it on themselves.
User avatar
marge
40 Prime Poster
 
Posts: 53
Joined: Sun Dec 14, 2008 3:12 pm
Status: Offline

Postby Weasel » Sat Jan 24, 2009 2:13 pm

[quote="marge":2e6q2klz]on a simper note: mages should at the very least be able to dispel a particular spell. U'd think the advanced mysteries of magic would make a mage more knowledgable about auras than thieves who can pull a specific spell off someone else and put it on themselves.[/quote:2e6q2klz]
Yeah, I know it's been said before, but I don't see why there isn't an avatar level mage spell like 'greater dispel magic' where a mage can target a specific spell and remove it.. [i:2e6q2klz]cast 'greater dispel' weasel web [/i:2e6q2klz]...is it a problem to code?
User avatar
Weasel
Hall of Fame Avatar Poster
 
Posts: 2174
Joined: Sun Jan 04, 2004 4:27 am
Status: Offline

Postby firebrand » Sat Jan 24, 2009 3:57 pm

[quote="marge":1jr8bd9t]on a simper note: mages should at the very least be able to dispel a particular spell. U'd think the advanced mysteries of magic would make a mage more knowledgable about auras than thieves who can pull a specific spell off someone else and put it on themselves.[/quote:1jr8bd9t]

i have asked for this for years. i hope like hell that because someone else besides me is asking for it that it is brought ingame.

"i'm here in case you succeed." col. jack o'neil --> stargate
Yeah bringing you another disturbing creation from the mind of one sick animal who can't tell the difference and gets stupified.
User avatar
firebrand
Triple 40 Poster
 
Posts: 334
Joined: Fri Feb 20, 2004 3:47 pm
Location: land of the lost
Status: Offline

Postby Yasik2 » Sun Jan 25, 2009 1:06 am

That's because we don't know what spells are up on the mob.
And can't know untile masterful dispel.
As for dispelling webs - there's an Reign of the Spider.
User avatar
Yasik2
Avatar Poster
 
Posts: 574
Joined: Tue Mar 04, 2008 7:52 pm
Status: Offline

Postby Vixn » Sun Jan 25, 2009 7:26 am

We don't need to dispel certain spells from mobs. Dispel all spells works good for me.

But we can't dispel 'fly' spell and we can't run to dmount, cano with this spell up. Sure there is a potion you can use but it's a pain to get it and it seems lame to me that avatar magus doesn't know the spell that even newbie warrior can get from potion.

Another annoying spell you will probably want to dispel is 'mindbar' spell.
And there is no way as I know to do it except dispel magic. It would be great if we can dispel aegis instead of waiting for tick or so to renew it.

And I'm still looking for another version of 'wealth'n'glory' song (prob just for prime bards) that will tell you if certain mob loads something useful except random pops. We don't need name, just say us something like
The sparrow says 'I've heard this pitiful creature sometimes can carry a very powerful piece of equipment!'.

And sure, it would be great if we can get a spell to highlight objects for trigtraps. I still can't find a trigtrap to get to the room with golden teacher in elem school (BTW I bet this room is disconnected from the area in the term of exploration).

Vixn
Vixn
Triple 40 Poster
 
Posts: 449
Joined: Fri Jan 21, 2005 2:02 am
Status: Offline

Postby firebrand » Sun Jan 25, 2009 12:32 pm

[quote="Yasik2":3aq7scul]That's because we don't know what spells are up on the mob.
And can't know untile masterful dispel.
As for dispelling webs - there's an Reign of the Spider.[/quote:3aq7scul]

think it through, dumbass. the reason we want it is for PERSONAL use or to help another char by dispelling his stone skin and giving him iron skin or dispel sanc so can aegis, etc. or as was noted to dispel fly because of no-fly rooms. and as for not knowing what's up on the mob, you're right, the generic dispel is fine...as is purloin aura. it would only occur to idiots like you to dispel only ONE buff from a mob.

"we're not hit! we're not hit! stop side-seat driving!" -capt steven hiller -->independence day
Yeah bringing you another disturbing creation from the mind of one sick animal who can't tell the difference and gets stupified.
User avatar
firebrand
Triple 40 Poster
 
Posts: 334
Joined: Fri Feb 20, 2004 3:47 pm
Location: land of the lost
Status: Offline

Postby Yasik2 » Sun Jan 25, 2009 4:34 pm

[quote="firebrand":3fjywffy][quote="Yasik2":3fjywffy]That's because we don't know what spells are up on the mob.
And can't know untile masterful dispel.
As for dispelling webs - there's an Reign of the Spider.[/quote:3fjywffy]

think it through, dumbass. the reason we want it is for PERSONAL use or to help another char by dispelling his stone skin and giving him iron skin or dispel sanc so can aegis, etc. or as was noted to dispel fly because of no-fly rooms. and as for not knowing what's up on the mob, you're right, the generic dispel is fine...as is purloin aura. it would only occur to idiots like you to dispel only ONE buff from a mob.

"we're not hit! we're not hit! stop side-seat driving!" -capt steven hiller -->independence day[/quote:3fjywffy]

[img:3fjywffy]http://yasik.kiev.ua/Women_know_your_place_Bleach.jpg[/img:3fjywffy]

Get back to kitchen and thisnk it through, hysterical woman.
Those Avatars with Iron Skins and Aegises ain't there to spell up newbies.
User avatar
Yasik2
Avatar Poster
 
Posts: 574
Joined: Tue Mar 04, 2008 7:52 pm
Status: Offline

Postby Rynquald » Sun Jan 25, 2009 8:31 pm

Well, being able to dispel stone skin would be useful if you're about to make a <22 tard char tank and want to get their ac up.

Also, a spell (or maybe even a skill) to identify which spells a mob or pc has up would make some sense.
Be quiet or i'll stab you quiet -BM
User avatar
Rynquald
Triple 40 Poster
 
Posts: 390
Joined: Mon Apr 11, 2005 8:21 pm
Status: Offline

Next

Return to General Chat (Registered)

Who is online

Users browsing this forum: No registered users and 5 guests