clasps idea

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clasps idea

Postby firebrand » Thu Jan 15, 2009 12:11 pm

what do you all think about having one basic set of eq that you don't have to ever change? for instance, if you want to change from ac to mana to damage to regen, use appropriate clasps instead of a massive eq spam? i am not saying to throw out all the eq and armor you already have worked so hard for. just trying to figure out a way to not have to carry several sets of eq and/or reduce items and weight that has to be carried around. maybe even have a clasp bag similar to a keychain or scroll satchel? i'm not even sure this is currently possible but perhaps make it so that we change out the clasps without having to remove/wear the eq. ideas, suggestions, flames?


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Postby Brujah » Thu Jan 15, 2009 1:49 pm

You still have to remove the item to attach/remove clasp from it.

Plus, instead of 2 items (one for ac, one for regen mode) you will have 3: one basic items, and one ac/one regen clasp.
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Postby firebrand » Thu Jan 15, 2009 2:21 pm

[quote="Brujah":3ulujl86]You still have to remove the item to attach/remove clasp from it.[/quote:3ulujl86]

[quote="firebrand":3ulujl86] i'm not even sure this is currently possible but perhaps make it so that we change out the clasps without having to remove/wear the eq.[/quote:3ulujl86]

[quote="Brujah":3ulujl86]Plus, instead of 2 items (one for ac, one for regen mode) you will have 3: one basic items, and one ac/one regen clasp.[/quote:3ulujl86]

we already have to carry the extra eq around, so why not make the items we carry weigh less? wouldn't that reduce personal encumbrance so that when we have to do a cr we don't (due to having a low str or str spell/potion has worn off) accidentally sac a corpse with a lot of eq on it that was looted by mob(s) because we are already too encumbered by our own gear sets we carry?

[quote="firebrand":3ulujl86]maybe even have a clasp bag similar to a keychain or scroll satchel?[/quote:3ulujl86]


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Postby Brujah » Thu Jan 15, 2009 4:42 pm

[quote="firebrand":2kuq324g][quote="Brujah":2kuq324g]You still have to remove the item to attach/remove clasp from it.[/quote:2kuq324g]

[quote="firebrand":2kuq324g] i'm not even sure this is currently possible but perhaps make it so that we change out the clasps without having to remove/wear the eq.[/quote:2kuq324g]
[/quote:2kuq324g]

So my phrase was a response. It's not currently possible to change clasps without removing eq.

[quote="firebrand":2kuq324g]
[quote="Brujah":2kuq324g]Plus, instead of 2 items (one for ac, one for regen mode) you will have 3: one basic items, and one ac/one regen clasp.[/quote:2kuq324g]

we already have to carry the extra eq around, so why not make the items we carry weigh less?
[/quote:2kuq324g]

By increasing the amount of items we carry by 50%? No, thank you.

Actually, if you feel like doing a good thing - fix the get command so it properly works with containers when you have 150 items. (Or spit the one who broke it in the face - should give about the same level of satisfaction :)
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Postby firebrand » Thu Jan 15, 2009 5:29 pm

[quote="Brujah":2u5m5thz]Plus, instead of 2 items (one for ac, one for regen mode) you will have 3: one basic items, and one ac/one regen clasp.[/quote:2u5m5thz]


you are COMPLETELY missing what i am getting at. i am trying to say that we should have ONE set of eq that you wear - never take off. no other sets to carry around. period. just the little clasps needed to switch the modes. why would i want you to carry MORE shite around? that would make no sense at all.


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Postby Weasel » Thu Jan 15, 2009 7:35 pm

Sorry I don't get it. It makes no difference to me if my eq modes are represented by clasps or by pieces of eq - it's still just a number of items that I would have to remove/unclasp. The action and effort involved would be no different... either that, or both Brujah and I are completely misunderstanding you.

Also, replacing eq sets with clasps means new clasps (as they function now) would not exist.. unless you can put a clasp on a clasp..
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Postby jezer » Thu Jan 15, 2009 7:45 pm

As I previously stated... most of my fun in sloth centers around eq, and popping it... I have multiple eq modes, and about 100 eq pieces in my robe.

a shift mode that gets me to -12 with max shifted damage (26)
a regen shift mode that gets me to -11 but almost sustains piasa form
ac mode (-10 4 x Caster)
a max undead control mode (12)
a regen mode (169)
a max mana mode (960)
a raise mode (+7)
a healing/group mode (-8, with 40 spelldam/20 heal bonus)
a rent mode (because 50k rent on infernite gauntlets/drachma eq sucks)

For any circumstance that I come across, I want to be wearing the best tools for the job. I am constantly changing eq... and I wrote one of those scripts that subs out whats not needed for whats new without removing all items.

Trouble is... most modes require a complete change... and worst of all, detaching and attaching clasps amongest your eq becomes a problem...

Take the clasp of life and death... I want it in raise mode and undead mode, but I can't have it in regen or shift mode because my twisted thorns or emblems of the sun already have clasps...

Some modes could be somewhat merged... but then I can't have the best tools for the job anymore. It's messy, and switching eq is slow.

I've long thought that the eq changes should be shorter for males and 4 times longer for females. :twisted:

I think the only realistic way to solve eq problems is to provide more forges that combine most of the elements of the best eq we can wear in a slot. Changes would be less and smaller. Clasps complicate things a little to much with detaching/attaching, unless you could double up clasps...

There needs to be a gag changing eq command, and also put/get/wear/remove need to be upgraded so they ALL can do multiple things at once... I think only two of the commands work this way, I can never remember which two.

ie, put/get bracer bracer greaves mystical-cloak
ie, wear/remove bracer bracer greaves

SAv eq is something I'd favour more, cause druids and clasps is nightmarish... and there are a lot more clasps these days... which is awesome! make more!... but it complicates eq modes.

If you only had one piece per slot and fused other bits to it, to improve it is another way to go... but that's TOTALLY too much work and a code rewrite.

For the record, some clasps in game are a little broke... ornate glass broach when worn says something like "P wears an orante glass broach." The maple leaf clasp doesn't have a detach emote either. The family crest from CG when attached to two items and worn, can cause the complete -0.7ac of a tiger fur cloak to shift... a lot of them are kind of buggy.
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Postby Medios » Thu Jan 15, 2009 10:59 pm

I just have to ask why a level 40 av druid prime has a damn -8 ac grouping mode. Your grouping mode should be max healb/spellb/mr. But that's prob just the superiority complex in me coming out.
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Postby jezer » Thu Jan 15, 2009 11:16 pm

[quote="Medios":r7t3bns2]I just have to ask why a level 40 av druid prime has a damn -8 ac grouping mode. Your grouping mode should be max healb/spellb/mr.[/quote:r7t3bns2]

I got sick of dying as a non-protter, and mobs that disengage tank and engage healo's/blasters. If I wore regen in the spare slots... I might come out with an extra 10-20 mana per tick... which is useful for what? 2-4 magic missiles? My opinion is regening while standing is pretty useless...

I think a small sleep is better than a long standing regen.

[quote="Medios":r7t3bns2]But that's prob just the superiority complex in me coming out.[/quote:r7t3bns2]

True, Shyla never trolls my posts for 'mistakes' to put me down... I guess she's comfortable with who she is. A quality I admire above 'sloth awesomeness.'
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Postby Rynquald » Fri Jan 16, 2009 1:19 am

Standing regen adds up to create longer runs for a group. If only four casters have 20 extra mr during a 10 tick run, the group expends 800 more mana before needing to regen.
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Postby jezer » Fri Jan 16, 2009 2:01 am

It costs 251 mana if I die :twisted: (3 restores and a raise) and possible extra if my mana can no longer service the tank etc, others may die.

6 of 1, half dozen of another.

Look you got good points, and depending on group dynamics I'd run in regen... epics and stab mobs... preference is ac/bonus. Stream questions my logic about that often as well. He has that emote that laughs at my funny attitude. :twisted:

When I was smaller, often 2 mages could die in a single round on a miss stab, once the thief went, I felt responsible as a druid to flee ferret and raise. XP loss sucked. I typically die more grouping than I do solo, by 4/1. I have a low opinion of grouping. :?
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Postby brady » Fri Jan 16, 2009 10:17 am

[quote="jezer":15apqpw9]I typically die more grouping than I do solo, by 4/1. I have a low opinion of grouping. :?[/quote:15apqpw9]

I'm with ya. I vaulted, sold and traded my group mode and chose to stay in -11 (with capped spdm)...same as solo.
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Postby Medios » Fri Jan 16, 2009 11:39 am

I know you prob don't know Annie or Daedalus. When you got 900 mana and some healbonus you can pretty much heal out of anything. There has been a few rare times where I see a non proter get hit first and die in one round but this is very rare. You have to be fighting something like sandworm or Gait. For the most part anyone paying attn can shift into a tree, or even sing and restore self 2 times.

I realize you would never listen to any our of suggestions since you think we are just attacking you. People need to play their classos. If you don't have any non caster then ac should be your last concern.

I don't understand how you can knock mr. Would you rather run non stop for an hour, or kill for 40min then sleep for 10. Which method do you think creates the most xp. I have to wonder who you are following that gets you killed so much. My big heads says that you obviously haven't been grouping with DoW. I am wondering if you started grouping back when Firebrand was trying to lead Theris and Ettins.
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Postby firebrand » Fri Jan 16, 2009 12:01 pm

[quote="Medios":2cn6dm25]I am wondering if you started grouping back when Firebrand was trying to lead Theris and Ettins.[/quote:2cn6dm25]

i taught them how to die and cf VERY well, tyvm! i worked very hard to see how many i could kill in my groups before everyone decided the group would need a new leader. also was trying to give the clerics raise exps. gotta make sure everyone in the group participates, yanno.


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Postby brady » Fri Jan 16, 2009 12:10 pm

[quote="Medios":1lzfs820]I don't understand how you can knock mr. Would you rather run non stop for an hour, or kill for 40min then sleep for 10. Which method do you think creates the most xp.[/quote:1lzfs820]

For me, running for an hour straight sounds hellish. I hear ya but not everyone likes running xp.
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