by Roadrunr » Fri Dec 12, 2008 2:20 pm
[quote="jezer":2r97xe1n]I think your being unfair. I've asked a question, and asked people to state there opinion.
27 tokens would by me 45 mana which I could use to heal myself and gain 200hp+
27 tokens spent on heal bonus would use my existing mana and only add 10hp's per heal. This only becomes an advantage if I have to heal > 20 times on a run.
I simply wish to point out in a pure economic sense, one seems to be of far higher value than another. I'm asking others if they feel the same way.
Am I suggesting this because it would benefit me? Yes. Do I feel I am whining about it? No, because my point is based purely on economics that factually don't make much sense in comparison.
As for your conjecture about my playing ethic... you don't really know do you.[/quote:2r97xe1n]
you know, I've given it a bit more thought, and this is what I come up with: There are many cases where a little bigger blasts/heals can save your ass but more mana certainly would not...doesnt help you if you dont have time to fire another shot. Plus, they claim this is a group mud and in a group, more damage faster and bigger heals are more beneficial than a little more mana.
at any rate, we're both entitled to our opinions. I'll probably never buy spelldam or healbonus, mostly because I dont play enough (it took me long enough to buy 3 stat points and once I get to 5x18, I'll probably work on one of my other chars which may or may not ever even make it to 5x40)
besides, eventually, you'll cap everything and have nothing left to buy except hp and mana (are there caps on how much of those you can buy?)