couple minor tweaks

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couple minor tweaks

Postby *juggleblood* » Sun Jun 01, 2008 1:14 pm

Castle black is explorable now. The pegasi (plural of pegasus?) are functioning mounts now and so are the seahorses in kua-toa.

Edit: also fixed...
salamis
dark dreams
ethereal plane
earth plane
fire plane
air plane
The Manor of Princess Fisica
Akasha's temple
Dark Chasm
Shadow Dale
Shadow Realm
Castle Todesengel
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Postby PolkAdotS » Mon Jun 02, 2008 3:02 am

Was Castle Black non-explorable before now, or then, or whenever the hell it was you posted that? Cya:)+
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Postby *juggleblood* » Mon Jun 02, 2008 1:32 pm

feel free to email juggleblood@slothmud.org if anyone finds any areas that are unexplorable or if you think there is a problem with an unattached room.
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Postby Stryx » Mon Jun 02, 2008 8:31 pm

Dark Chasm/ Shadow Dale, are the only two I haen't tried, but the rest of your list seems to be still non-explorable.
Thanks for trying to fix this, shame it didn't work out.
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Postby *juggleblood* » Wed Jun 04, 2008 7:53 pm

Well, I fixed every room flag in all those zones and approved every room and checked their zone settings.

Will email KJ to see whats up with these areas.
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exploration bug

Postby *juggleblood* » Sun Oct 19, 2008 9:51 am

bump
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Postby Assirian » Mon Oct 20, 2008 11:35 am

dark dreams are still unexplorable..
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Re: couple minor tweaks

Postby Bazilus » Mon Oct 20, 2008 4:21 pm

[quote="juggleblood":2q6dwp71]Castle black is explorable now. The pegasi (plural of pegasus?) are functioning mounts now and so are the seahorses in kua-toa.

Edit: also fixed...
salamis
dark dreams
ethereal plane
earth plane
fire plane
air plane
The Manor of Princess Fisica
Akasha's temple
Dark Chasm
Shadow Dale
Shadow Realm
Castle Todesengel[/quote:2q6dwp71]
All this areas still unexploreble...

And:
Gossameringue-on-the-Scuttleteau
Negative Energy Plane
Positive Energy Plane
Mercurial Woods
Raven Glade
Crypt of the Yuan-Ti

Maybe something else...

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Postby Weasel » Mon Oct 20, 2008 4:57 pm

Colosseum..?
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Postby *juggleblood* » Sat Oct 25, 2008 1:48 pm

this is still broken btw, i thought i had fixed it by fixing all the flags etc, but there seems to be some mystery problem
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Postby Weasel » Sat Oct 25, 2008 3:42 pm

thanks btw.
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Postby *juggleblood* » Wed Oct 29, 2008 1:09 am

Appears someone fixed the bug.

I went thru some more areas that Lis reported that were unexplorable and fixed more flags.

I'm aware there may be unattached rooms in c-black, negative plane, fire, and air plane. (I got the one in Todes already) I'll get around to searching for these later.

Thanks to those who've been sending bug reports.
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Postby *juggleblood* » Sun Nov 02, 2008 12:51 pm

exploration should be just about fixed everywhere. You can thank Lis.

Also, the mobs in Herbalist Isle on AH have been heavily modified. The difficulty/xp is something along the lines of sakura/skeep/chasm with a few bigger eq mobs. Feel free to email me any input.

I'm zoning some tri tokens and shards there to encourage you all to test it out.
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Postby jezer » Sun Nov 02, 2008 7:39 pm

I've played around a little in chasm the past couple of days, clasp cp's etc... although I have little doubt that the area has been much improved... why would any one go there apart from when they want to forge the clasp and gloves?

Those mobs are still too boring and thick for there xp, I would wager I could get xp faster on the smaller shadow keep mobs. Even stalkers in mage tower ruins have more coins too.

Off Lyme xp is a joke... and Lyme's cap is even funnier.
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Postby brady » Sun Nov 02, 2008 7:53 pm

[quote="jezer":5xepxuek]Off Lyme xp is a joke... and Lyme's cap is even funnier.[/quote:5xepxuek]

Sure, Lyme xp is better than other continents because there are a lot more areas that are xp oriented. I wouldn't come close to saying xp on other contients is a joke. I would suspect you don't know the mud that well.
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