to hit sucks!

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to hit sucks!

Postby Mike » Thu Mar 13, 2008 4:35 pm

You have +36 to hit and +17 on damage.


A pike-wielding duergar hates your guts!
[color=brown:iudf4enl]You miss a pike-wielding duergar with your pierce.[/color:iudf4enl]

<945hp 64ma 234mv +10>
A pike-wielding duergar misses you with his pierce.
[color=brown:iudf4enl]You miss a pike-wielding duergar with your pierce.[/color:iudf4enl]
You massacre a pike-wielding duergar to small fragments with your pierce.
You deal a massive blow to one of a pike-wielding duergar's vital organs.
You viciously massacre a pike-wielding duergar with your pierce.

<946hp 65ma 234mv +10>
A pike-wielding duergar misses you with his pierce.
You massacre a pike-wielding duergar to small fragments with your pierce.
You brutally massacre a pike-wielding duergar with your pierce.
[color=brown:iudf4enl]You miss a pike-wielding duergar with your pierce.[/color:iudf4enl]

<946hp 65ma 234mv +10>
A pike-wielding duergar misses you with his pierce.
[color=brown:iudf4enl]You miss a pike-wielding duergar with your pierce.[/color:iudf4enl]
You deal a massive blow to one of a pike-wielding duergar's vital organs.
You viciously massacre a pike-wielding duergar with your pierce.
A pike-wielding duergar is dead! R.I.P.
Total exp for kill is 25696.

Don't tell me this is a bad luck or roll or whatever. Damn, this even not highlvl mob, it's only 21lvl. And I miss 1d3 each round?

Can anyone explain me why this happens, maybe tohit capped at +15 and thats all or whats wrong with it? Or maybe I completly misunderstand tohit logic?
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Postby jezer » Thu Mar 13, 2008 7:21 pm

I don't understand it either, +26 to hit or so in my shift mode, and I'm often missing once each round... You can't really argue the "skills 85%" argument either when your shape shifted dragon, I just don't understand, why all the missing?

Does anyone know the mathematics of calculating hits?
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Postby Tap » Thu Mar 13, 2008 8:33 pm

For what it's worth, you can drink a couple of those +hitroll potions from valk and get your HR up to 80+ and you still miss about the same ratio. On a similiar note, most of these MOB's walking around naked, it's a wonder that there aren't any anti-nudity laws.
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Postby Rynquald » Thu Mar 13, 2008 8:43 pm

I've always assumed (humanoid)mobs and pcs alike were clothed to start with, and the stuff listed in eq was just things you wouldn't normally be wearing. People aren't normally naked under armor and robes and whatnot.

Mobs get a desc talking about clothes too of course.
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Postby Medios » Thu Mar 13, 2008 9:09 pm

I see these guys running around with a bunch of +hit and I just shake my head. I run Medios at +15 +27dmg, with -8 ac and about 45sb. I couldnt give up the dmg or spellbonus for +hit. As far as dropping 3 points of ac so I can miss just as many stabs, not gonna do it.
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Postby *juggleblood* » Fri Mar 14, 2008 11:31 am

I think that +hit ceases to be beneficial somewhere around +20,21,22. This is just from casual observation and discussion with others though.
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Postby Autolycos » Fri Mar 14, 2008 11:33 am

[quote="Rynquald":3gtgbrrl]People aren't normally naked under armor and robes and whatnot.[/quote:3gtgbrrl]


I am :roll:
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Postby Leaf » Fri Mar 14, 2008 12:08 pm

Jason likes to Commando Style it up!
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Postby Autolycos » Fri Mar 14, 2008 1:25 pm

talk about +dex ;)
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Postby 13 » Fri Mar 14, 2008 8:33 pm

I run at 34/17 and +hit's not a problem, but i would like more dmg. Focus is cool and plus hit just doesnt matter unless you're fighting gargs(which might br changed, kj said he **** eitht hem to test hitrolls.
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Postby Weasel » Fri Mar 14, 2008 9:47 pm

Is damage capped at all? 34dam is pretty bloody impressive.. I'd think many mobs would do a woozle and drop dead with fright just at the sight of you.
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Postby jezer » Fri Mar 14, 2008 11:55 pm

Would you mind posting your 34dam eq mode 13 and classo? That would be interesting!

I personally think +hit stops having effect a little lower than Juggleblood probably around 10-15 and I think it should be changed to make more of a difference.

I figure I hit around about 85% of the time... which is what skills are set at... But then what is the point of having +hit then? So many +hit should add percentages to that missing 15%. At about +30 to hit you should be operating at around 95% of hits. That's my opinion.

Another thing I think is fairly pointless... fluidity... slam me if you must... but if your prime druid, under aegis, stone skin and shield of thorns, it seems the extra advantage of fluidity is almost pointless... unless the shield drops... which it nearly always does. I can understand how it makes a difference to non prime druids... but with shield up, it's effect is near not noticeable.

I'd love to know the mathematics of fluidity and if the effect of shield of thorns does seem to almost cancel it's effect out. (That's not a statement, that's a request for an immortal to be open about it? Please?)

A reckon an avatar druid, monk, cleric, necro could have the maddest damage absorption ever. I'm tempted to make one.
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Postby *juggleblood* » Sat Mar 15, 2008 2:23 am

As Minstrel has said previously, its prolly unwise to sacrifice +hit for damage, unless you've got a really crappy hitroll.

AC was fixed to work properly on mobs about a year ago i think? I think mob AC across the mud is set rather willy nilly. At one point people feared that thieves would be put out of business by improved mob ac (when KJ toyed with the gargoyles). But it never happened (and gargoyle ac was returned to normal). For hit roll to be more meaningful and consistent, mob AC would have to be also. So be careful what you ask to be "fixed". :)
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Postby Akasha » Sat Mar 15, 2008 3:51 am

yeah, ive considered several times fixing mob AC and mob hitrolls to be consistent. But I don't really think thats what you want across the board.

Dragons imo should be much lower AC and much higher hitrolls, as should giants, gods, powers, and the like.


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Postby Zukt » Sat Mar 15, 2008 10:48 am

Jezer, +26 to hit shifted is not the same as +26 unshifted. Players get thaco bonuses while mobs (shapeshifts) dont. A +26 shifted is pretty much the same as a warrior with +7 hitroll...

It will miss a mob or player character with -16 ac half the time and with
-10 ac 20% of the time.

Really you can make simple scripts to see how often to see you hit. You'll find most player characters unshifted hit 95% of the time.

Supposedly +hit has an effect on stabbing. I sure havent seen any affect on dtouch because it still only hits 77% of the time weather in +14 or +17 (measured from several thousand touches). I'd like to know peoples measurements on tohit with stab (or touch). All I hear from people are 'oh yeah it helps lots' or 'I can't tell the difference' some other qualitative nonsense.

As for fluidity, it makes a very significant difference, at least greater fluidity does. Its 15-20% less.
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