a couple suggestions

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a couple suggestions

Postby *juggleblood* » Wed Jan 24, 2007 12:53 pm

I would like to make a couple suggestions.

Wizard's Eye

It's a drach spell, level 36 avatar. Should be cooler. Can it be changed to a summoning spell that creates a small floating eyeball that is the caster's familiar (but with no attacks, no inventory). So cast 'wizards eye' bob , would make a magic floating eyeball appear at bob that the caster could control by typing order familiar scan, order familiar e, etc...

Purloin Aura

A very powerful skill that is counter balanced by the user being outlawed. However, when you're outlawed you can't drop things or store things in a container, which makes gameplay miserable and the skill in turn utterly useless. Perhaps the no-store, no-drop, no-junk proc could be applied to stolen items instead of the outlaw himself. Then only the stolen item couldn't be dropped, or hidden away in a container. After all, that is the point of the proc anyway: to give the victim a chance to recoup his eq. There's no point in blocking the outlaw from storing rations or junk in a container. People would still think twice about using purloin, but at least we wouldn't be cursing the admins' mothers every time they get boarded and are stuck holding their eq in inventory. Do it for your mothers' sakes.

Thanks
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Postby 13 » Wed Jan 24, 2007 4:27 pm

[quote:90s37oan]Purloin Aura

A very powerful skill that is counter balanced by the user being outlawed. However, when you're outlawed you can't drop things or store things in a container, which makes gameplay miserable and the skill in turn utterly useless. Perhaps the no-store, no-drop, no-junk proc could be applied to stolen items instead of the outlaw himself. Then only the stolen item couldn't be dropped, or hidden away in a container. After all, that is the point of the proc anyway: to give the victim a chance to recoup his eq. There's no point in blocking the outlaw from storing rations or junk in a container. People would still think twice about using purloin, but at least we wouldn't be cursing the admins' mothers every time they get boarded and are stuck holding their eq in inventory. Do it for your mothers' sakes.
[/quote:90s37oan]

^^
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Postby Medios » Wed Jan 24, 2007 7:06 pm

Wizards eye is still cool. It helps n00bs and players that dont have an automapper :).

Purloin aura was severely dampened awhile back, I am not sure as to what was changed but I know very few that use it anymore. Apparently players were purloining a bunch of spells from mobs and "abusing" it. People can only abuse the code that allows them to. I think to fix this just make it where one person can only store up to 3-5 spells. I wont say that this skill is useless because I can think of stuff to do with it. However I dont waste my time, I just use dispel magic or draughts/charms :)

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Postby *juggleblood* » Thu Jan 25, 2007 6:17 am

Yeah Medios, but not everyone has an avatar bard in their pocket to make greater fluidity charms for themselves.

Purloin has been fantastic when I've been running two man stab blast with Pi. I snag a greater fluidity off of him and lengthen our run by about 15 to 20 percent.

I just think its absurd that in addition to not being able to rent or use the bank, and constantly getting charmed by scarr: I have to put up with not being able to store my own eq in my robe or put rations and recalls in a backpack. In my opinion this is a glitch in the pthief code. The only item that shouldn't be stored, dropped, or junked is the stolen one. Not the pthief's complete inventory. I can't imagine it'd be that difficult to code it that way.
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Postby Mace » Thu Jan 25, 2007 8:00 am

I think concentrating on outlaw's effects misses an underlying point:
that purloin making you an outlaw is nonsense to begin with.
You can spend 5 mana on a 6th level spell and remove nearly
all of someone's spells, yet if you take 1 spell by using a
20 avatar skill you get outlawed. Brilliant!
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Postby *juggleblood* » Thu Jan 25, 2007 10:23 am

Naw Mace,

Think about it, it's a skill that allows thieves to borrow spells from outside their classo. It's extremely powerful and needs some kind of counterbalance. Also in order to remain true to the idea that you are 'purloining' i.e. stealing, you should be outlawed.
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Postby 13 » Thu Jan 25, 2007 10:37 am

I agree with Mace that a regular outlaw flag is a bit strong for it. I personally think it's a mostly-useless skill even if it _didn't_ outlaw you. I realize Shiv used to just rack up spells, but maybe the way it works could be tinkered a bit.
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Postby Krok » Thu Jan 25, 2007 11:37 am

It was very-very useful, when it had smaller chances for outlaw, Aa. :)
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Postby Autolycos » Thu Jan 25, 2007 3:46 pm

[quote="Krok":2foq3hp3]It was very-very useful, when it had smaller chances for outlaw, Aa. :)[/quote:2foq3hp3]

steal 'ramblings' krok
ok.

i'm sorry, you are not drunk enough to preform that action.


wtf?? :shock:
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Postby Weasel » Thu Jan 25, 2007 4:05 pm

Remove the outlaw flag, and to combat the powerfulness of it, maybe restrict the spell so it can purloin only one spell at a time until that spell wears off (maybe it does already, I don't have it learned), or maybe if it's so powerful have it so that it can only be used once an hour or something.. just like the warrior 'defy' can only be used once a day (in real time).. AFAIK when someone is on the outlaw board, they can legally be pkilled and all their eq taken..
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Postby Autolycos » Thu Jan 25, 2007 4:29 pm

[quote="Weasel":3qm9fjf6] AFAIK when someone is on the outlaw board, they can legally be pkilled and all their eq taken..[/quote:3qm9fjf6]

yeah.. i'm still sorry about doing that weasel...

if you promise to not steal my infravision again..

i'll given back your ice dagger & marble helm.

:evil:
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Postby Weasel » Thu Jan 25, 2007 4:56 pm

bastard! you know how long it took me to get that helm??? 2 whole minutes! bastard!
:twisted:
I don't need your stinking infravision anyway :P
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