by osric » Thu Oct 19, 2006 3:13 am
Ok Ok, I can't let this one go, you know, if we spend more time reading books we wouldn't have to argue about this stupid crap (or dare I say program it). Then we could all spend more time on better things, like playing.
Two things in chronological order.
1.The idea of djinn (genies or any other way you care to spell it) and divas (no gang, not Celine Dion) as the evil and virtuous agents of the gods comes from the Persian religious traditions where in good and bad creatures are sent to help or harass people in crisis. They were later co-opted by invading muslim armies as their societies moved across the Iranian plateau (this is why Aladin has a genie).
2.The ideas of good and evil are a great concept (really easy ideas to grasp) and very easy to transport so even though zoroastrianism didn't last, it did inform another religion we all know and love, judaism, which (as they say) begat christianity. This is where the great idea of damnation comes from, the idea being that since god is on your side (I love how god is always on your side, not anyone elses), if you ask him to damn someone or something he'll do it, its part of the covenant. This by the way is why you aren't supposed to say "god damn it" cuz god just might do it (really thats why).
So in a sense damning a demon is unnecessary because they already are damned (and should act accordingly) but it should be very possible to damn an angel, thats part of the whole free will thing god gave people the ability to do (if you believe in god, and the bible, and jimmy swaggert).
As usual I think this change was also unnecessary because its trying to split too fine a hair and just ends up making characters less powerful (something I know the Imms tend to love, but I don't). Also it just helps perpetuate the already pedestrian alignment system we have in the game (but many of you know my thinking on that so I won't bore you with it again).There are plenty of things in this game that can be fixed without making every mob immune to decent spells, that's just frustrating and silly. That being said if any of the imms want my advice on which mobs should be in which category I'd be happy to help.